Post by echidna on Nov 20, 2010 22:17:21 GMT -5
Cbox Name: Enkashi
Nicknames: Nemo!
Main Account: Deadlock
Who else do you play?:Amrita (NPC), Deadlock ((anti)heroine), Hopefully this one!
How did you find us?: Been here a while~
Category: Original Character
Name:Eliza Gaia of Arima
Alias: The Broodmother
Age: 16
Ranking: Villain
Physical Appearance: Eliza is as fair-faced and beautiful as her mother, with long, silvery-platinum hair that grows fair to her hips, bound at times by a ribbon. She wears glasses, having inherited the flaw to need them from her human father.
Personality: Eliza is not an evil person. Far from it - she is generally a genial, good-natured sort, but around people she doesn't know, in public places, and when she's apprehensive or nervous, she clams up and acts downright stern, with a stoic face that could put a world series poker player off his guard. This is, of course, a defensive mechanism - She grew up in a setting where being anything but normal was some kind of crime against man and god, where it was punished. Silence, in this place, was preferable to laughter and joy. By now, it is merely a force of habit to put up her barriers around people and situations she isn't comfortable with. She can seem stoic at best, cold and aloof at her worst.
Underneath the armor, when her hair is let down and she feels comfortable, she is a quirky, relatively normal sixteen year old young woman! She wants to fit in, to be accepted, to have friends she can count on and be someone dependable herself. She's the kind of person who would spend night and day learning Spanish so she could have something in common with a boyfriend's family and speak with them in their own language, to impress him.
Liza is no stranger to hard work, on that note - Before her powers manifested, before she was basically on her own, she cooked, she cleaned, she gave her all at school, and worked herself to the end of endurance to get ahead in life and overcome her... disadvantages. Now, she has a thirst to master her powers, to learn everything she can from Alesis, to do everything in her power to survive.
Her destiny as Echidna's daughter changed everything for Eliza. Her whole world was turned upside down, everything she ever knew pulled out from under her like some kind of fairy tale. Well, turns out, the truth is stranger than fiction. But it put things in perspective, and explained... a lot to her. She's always had an explosive, petty temper - she has always had this problem, flying into a blind rage at the slightest provocation for brief, intense moments, then just as quickly losing steam like nothing ever happened... Intense, prophetic dreams that left her screaming in her bed at night, only to discover that her dream had come true, monsters coming from her pen when she drew... it all suddenly made sense to her.
Background: About four months ago, if you'd told Eliza that she'd be living in a warehouse, learning magic and swordplay with a legendary creature, she'd have called the nice men in white coats to come get you directly. The sudden, unexpected direction one's life can take is shown in prime example in her case.
She was the classic basket baby, left on the doorstep of a police station. She spent a large part of her early childhood in state homes and govornment run facilities before being put into foster care. A strange child with gray hair and a bad temper, who else would take her? That said, it wasn't a terrible childhood. She didn't have many friends, but formed a few solid bonds and got the love she needed to develop.
The family that got stuck with her wasn't the most affectionate, though - they only accepted foster kids to pay the bills and live easy, and she was little more than free labor and a paycheck to them. She grew up around kids who had broken the law and got caught and placed in foster care to escape... whatever. The only real joy she got in life during her early teenage years was school.
Even there, Eliza was different from the other kids. By the time she made it to public school (Previously, she'd been in state institutions and the like for her temper problems, which used to be a LOT worse than they are now). We've all seen kids like her: The quiet ones that sit in the back, drawing, very obviously paying only marginal attention, yet somehow gets decent grades.
She made friends in middleschool and highschool because she was loyal, and while she was at times hard to get along with, she defended people she called her friends tooth and nail, and in a big city with gangs, a person who will kick the hell out of a guy earns a special kind of reputation. She had a disorder - the staff was aware of this, but just the same, she spent a majority of her time in detention, and made friends there as a "Frequent Flier", among them her art teacher (who was in charge of detentions!).
He caught her drawing, and rather than punish her, he began to teach her, and cultivate an artist in the girl. He saw something in Eliza that few others did, a potential others seemed to overlook. Suddenly, her world was brightened from the constant, monotonous gray she'd grown accustomed to. That man showed her color in life, and detention (and it was inevitable, she always ends up in detention) suddenly wasn't so bad anymore.
Eliza's grades were picking up, and for the first time, she was enjoying herself. Mr. Davidson showed her the world how it should be, and how it was, and she learned to work hard. It was only a small step from working hard in her artbook to working hard as a practice she could apply to the rest of her life. Though she still cussed out the occasional teacher and threw things now and then, she was... happy.
Then, Alesis showed up in her life and made herself known. The first time Eliza met Alesis, it was on the business end of a baseball bat. Being who she was, Eliza made enemies. And the average thug doesn't like it when he gets his ribs cracked by a girl with a condition. He'd set out to give her a lesson she'd never forget. Instead, he payed with his life.
He and his friends ambushed her after detention one winter night, and with baseball bats, steel toed shoes, and brass knuckles they beat her. They would definately have ended her story... were it not for Alesis. The Fury's wrath was terrible. Not one survived the encounter with the fire-haired harpy, each stabbed in the throat and gutted like pigs, left to die slow, very painful deaths.
Eliza next woke in a hospital from a weeklong coma to find an unconcious nurse in a chair beside her, and a familiar figure with red hair waiting at her bedside with big eyes.
Alesis explained everything. What do you say to something like that? Okay? I don't believe you? Get out now before I call the - oh, there she is...? Eliza didn't believe her at first, but Alesis was persistent. The Harpy, in human form, went to the same classes as her, and nobody seemed to notice any difference. She ate with her at lunch, and old friends didn't seem to notice. She went to detention with her, and her teacher greeted her like an old friend. Had she really missed the harpy's presence all this time?
It was magic, of course. It didn't take much for Alesis to prove her powers, and that Eliza had powers of her own. It made sense, really - Eliza knew she was different somehow. It'd always been on the tip of her tongue - Alesis simply gave it shape.
The first creature Eliza made was the Devourer. From there... things degenerated quickly. Something about a hero sent by the gods, her fostercare parents ratting her out, and a very well fed Devourer, a harpy, and a teenage girl with powers fleeing from the law.
So here she is today - living out of an abandoned warehouse with a harpy and monsters, practicing magic and swordplay during the day, and robbing convenience stores by night.
Powers/Abilities:
Magic - From the mixture of her mother, a demigoddess, and her father, a human hero, she has the capability to employ magical spells. With her guardian Alesis's tutelage, she has learned and mastered two simple spells.
Hearthfire - A slow-acting healing discipline, pressing empathic energy into the flesh and form of the intended target, communicated by nearness or physical contact. The warm, ember-orange glow of the spell disinfects wounds and closes them gradually, undoing wounds gradually. It is useless against poisons or similar kinds of harm.
Veil - A defensive incantation meant to lessen the lethality of weapons like the bow, missile, gun, or any projectile by gently bending the inertia of the attack out of alignment. It requires some distance, depending on the speed of the projectile - For a bow and arrow, 20 feet suffices. For a gun, probaby should be back like 50 or 60 for safe distance. For a rocket? As much as possible, please! The spell affects an area, not the projectile by its lonesome, so other projectiles in the area of effect will bend as well.
Meditation - A basic of magic, not technically a spell, this form of meditation clears her mind of terrestrial thoughts and pushes her mind into an altered state. In this, she is lucid in her own mindspace, able to attune to herself, the essence of her magic, her powers, her children, whatever. Its a godsend to her - it lends her clarity, lets her muster herself and mull over the day. One useful trick she's learned is to attune herself to a monster, to remotely guide and help the creature across the link she shares with them.
Geneseeds: The basis for all her powers, The Broodmother has the capability to form a thing called a Geneseed, a marble sized orb of living energy that contains an extremely unstable structure of genetic material in a supercondensed form. One geneseed, with her concentration and energies, can grow into almost anything living that she can imagine... But the seed itself is a useless bulb of flesh without her, too unstable for anyone else
to use.
A geneseed is easy for her to create - a negligible act she can perform with any tract of flesh, most often from her hands or from her mouth. Doing so does not harm her, and she can form several hundred of these before fatiguing.
Monsters: One use of her Geneseeds is to make independant creatures - monsters. This was the original purpose of these seeds, an ability she shares on some level with her mother, altered greatly by the powers of her mortal father. Creatures take some time to form and require her devoted attention and concentration to form properly. The process links her Intrinsically to them, and them to her.
Most often, she makes sketches, drawings of the creatures she intends to make, refines them over time in her mind, gets them alive in her heart before giving them flesh to call their own. These are artistic labours of love for her, the creation of friends and things that will protect and serve her and hers, be her friends and servants. The things she makes are not tools to her. They are not unvalued or evil in her eyes, and will go out of her way to save their lives if she can. She tends to name her children, and make them in small numbers she can sustain.
Eliza can maintain concentration for a maximum of one hour so far on one single creature before she gives out at the limits of endurance, and hasn't figured out how to continue on a creature finished in this way yet.
Lifeseed: The ability to make monsters from the geneseed involves shaping a new creature basically from scratch. Eliza has figured out how to put a creature she's already thought up, one she's got an example of, into a geneseed, skipping a step - allowing the creature to grow. This lets her crystallize a geneseed into something she calls a Lifeseed, which can be activated to let a creature grow from it in mere seconds. This way, she can spend the time and energy ahead of time to be ready for a variety of situations on the spot.
The creature imprinted on the seed is not alive yet - it is nothing but an energized sequence of life in supercondensed form. Activating it is a simple matter - She need only hold it in her hand and use a predetermined psychic trigger. Usually, it simply begins growing on the spot once it leaves her hand, but she can implant a condition, as well - Proximity (when something satisfying certain specific conditions comes near), a timer (After a set ammount of energy devoted to containment gives out, which takes a certain ammount of time, it grows), or perhaps on a second psychic trigger (a "Now!" kind of thing!).
Alternatively, in a pinch she can eat the Lifeseed and reclaim the energy devoted to its creation. This can be risky, especially if she's already at full strength - the equivalent of eating a full meal, guzzling 6 cups of coffee and getting a massive adrenaline rush all at once. The energy won't go anywhere and her body will run itself to death unless she uses it. Thankfully, this is easy - the world seems to slow down for her as her personal timeframe folds into oragami, burning up the energy fast as she becomes a blur. This is hard on her body and mind, and right now, she can't stand still, can't concentrate enough to use her powers or magic effectively.
Fury\Erinyes (A cadre of Furies, powerful harpy warriors, serve her mother: Alesis, Chegna, and Usmotraga. They are immortals, and each is an impressive warrior in her own right, though its no secret they work best when with their other two sisters. To protect
Echidna's daughter, teach the girl of her heritage and destiny, and safeguard her survival in the world of men, Usmostraga commanded her sister Alesis to Eliza's side, and bound her to the girl, as they have been bound to their mother: As long as Eliza lives, so too shall she.
Alesis is a fast, young harpy with varied skills. Her task is to safeguard the young scion, and to ensure that she learns of her powers and how to control them, and that she survives at any cost. Alesis is a harpy with varied skills, trained by her sisters in the ways of war and magic, and though she's not particularly good at either pursuit, she's spirited and that counts for a great deal. She approaches every day with a bright perspective and great enthusiasm.
She is the one who taught Eliza the magic and martial skills she knows, who helped the girl survive so far and devlop her powers in relative safety.
Magic known: Veil, Hearthfire, Meditation,
Weapons: Spear, Shortbow, Shortsword
Special: Captivating Song (Sirensong)
Martial Combat: She was trained to use a variety of weaponry by the Fury Alesis, and she is a legitimate threat in melee or ranged combat. Sure, a shortbow is no gun, but she's trained hard with it and is a good shot, capable of predicting the fall and wind's effect on the arrow's flight to pretty good accuracy.
She would prefer to keep any opponent at a comfortable distance - she's not the toughest person out there, after all. A spear is a natural choice for her then, if ranged combat with the bow should fail her. Part of using the spear is learning to keep your personal space. This involves unarmed strikes and use of the blunt part of the spear, and the shaft itself.
But, sometimes an opponent just won't quit. The failsafe is a very special shortsword, forged by Usmostraga, enchanted by Chegna, and given by Alesis to the young daughter of their mistress. This Furycraft shortsword never loses its edge and gives her an immunity to the Harpy's Song while she holds the weapon, and a strong resistance to other effects that would mess with her perception of the world - illusions, mind controlyou name it, and the Furycraft sword is a focal point of reality she can use to unravel an illusion.
Equipment:
Furycraft Shortsword: An enchanted shortsword that holds its edge in any circumstance and is stout against illusions, lending her immunity to Harpysong and resistance to perception-altering effects when held.
Spear: Whats to understand? Nothing special about a stick with a pointy thing on it. The spear isn't special, but Alesis taught her to craft them from scratch.
Shortbow: The shortbow she uses is made from yew, hand-crafted for her use by Alesis, but it is nothing special - merely well-made.
Psychological Flaws:Her children are bound up to her - She can tell when they are hurt and feels a small portion of their pain herself, in addition to the benefits they grant her from such a tie. These are not mere minions to their mother - they are her children. To destroy them does much to provoke her, for the pain she feels is not merely emotional at their loss.
She dislikes the taste of anything but meat, and has strange urges to consume it, any kind, raw, even as carrion.
Physical Flaws: Her eyes glow when she uses her powers, preventing secretive use of them. Her body is not invulnerable like her mother's, nor is it much more than a normal human being's body in terms of physical prowesses - thus she is vulnerable alone.
Other Flaws:
-Her powers are tiring. She requires a good deal of energy to use them, and that means she needs to eat things with a lot of energy in them and keep her mental energies up to maintain the requesite intense concentration.
-As it stands, she is only strong enough currently to maintain one hour's continuous concentration before needing to rest.
-She hasn't yet figured out a way to continue on a creature she has already made or modify them further.
-So far, her creatures are exclusively male, unable to reproduce.
-Her creatures aren't 100% under her control. Granted, they generally obey their mother, and are obligated to do so, but they usually have limited intellect and operate largely on instinct. Thus, they can at times be unpredictable.
-The Furycraft Shortsword, while it will lend her protection from illusions and harpysong, it is inert when she's not holding it. When it lends its power to her, when she is using it to resist an illusion, it hums and resonates with harpysong. Those around her find it harder to resist the power she is shrugging off.
Reason for being on AM: <3 <3 <3 <3 <3
Sample RP:
Theme Songs:
www.youtube.com/watch?v=Q5w0ierGzTM
www.youtube.com/watch?v=LyEJxzQM24Q&feature=related
www.youtube.com/watch?v=MwR1mwPba4Y&feature=related
Nicknames: Nemo!
Main Account: Deadlock
Who else do you play?:Amrita (NPC), Deadlock ((anti)heroine), Hopefully this one!
How did you find us?: Been here a while~
Category: Original Character
Name:Eliza Gaia of Arima
Alias: The Broodmother
Age: 16
Ranking: Villain
Physical Appearance: Eliza is as fair-faced and beautiful as her mother, with long, silvery-platinum hair that grows fair to her hips, bound at times by a ribbon. She wears glasses, having inherited the flaw to need them from her human father.
Personality: Eliza is not an evil person. Far from it - she is generally a genial, good-natured sort, but around people she doesn't know, in public places, and when she's apprehensive or nervous, she clams up and acts downright stern, with a stoic face that could put a world series poker player off his guard. This is, of course, a defensive mechanism - She grew up in a setting where being anything but normal was some kind of crime against man and god, where it was punished. Silence, in this place, was preferable to laughter and joy. By now, it is merely a force of habit to put up her barriers around people and situations she isn't comfortable with. She can seem stoic at best, cold and aloof at her worst.
Underneath the armor, when her hair is let down and she feels comfortable, she is a quirky, relatively normal sixteen year old young woman! She wants to fit in, to be accepted, to have friends she can count on and be someone dependable herself. She's the kind of person who would spend night and day learning Spanish so she could have something in common with a boyfriend's family and speak with them in their own language, to impress him.
Liza is no stranger to hard work, on that note - Before her powers manifested, before she was basically on her own, she cooked, she cleaned, she gave her all at school, and worked herself to the end of endurance to get ahead in life and overcome her... disadvantages. Now, she has a thirst to master her powers, to learn everything she can from Alesis, to do everything in her power to survive.
Her destiny as Echidna's daughter changed everything for Eliza. Her whole world was turned upside down, everything she ever knew pulled out from under her like some kind of fairy tale. Well, turns out, the truth is stranger than fiction. But it put things in perspective, and explained... a lot to her. She's always had an explosive, petty temper - she has always had this problem, flying into a blind rage at the slightest provocation for brief, intense moments, then just as quickly losing steam like nothing ever happened... Intense, prophetic dreams that left her screaming in her bed at night, only to discover that her dream had come true, monsters coming from her pen when she drew... it all suddenly made sense to her.
Background: About four months ago, if you'd told Eliza that she'd be living in a warehouse, learning magic and swordplay with a legendary creature, she'd have called the nice men in white coats to come get you directly. The sudden, unexpected direction one's life can take is shown in prime example in her case.
She was the classic basket baby, left on the doorstep of a police station. She spent a large part of her early childhood in state homes and govornment run facilities before being put into foster care. A strange child with gray hair and a bad temper, who else would take her? That said, it wasn't a terrible childhood. She didn't have many friends, but formed a few solid bonds and got the love she needed to develop.
The family that got stuck with her wasn't the most affectionate, though - they only accepted foster kids to pay the bills and live easy, and she was little more than free labor and a paycheck to them. She grew up around kids who had broken the law and got caught and placed in foster care to escape... whatever. The only real joy she got in life during her early teenage years was school.
Even there, Eliza was different from the other kids. By the time she made it to public school (Previously, she'd been in state institutions and the like for her temper problems, which used to be a LOT worse than they are now). We've all seen kids like her: The quiet ones that sit in the back, drawing, very obviously paying only marginal attention, yet somehow gets decent grades.
She made friends in middleschool and highschool because she was loyal, and while she was at times hard to get along with, she defended people she called her friends tooth and nail, and in a big city with gangs, a person who will kick the hell out of a guy earns a special kind of reputation. She had a disorder - the staff was aware of this, but just the same, she spent a majority of her time in detention, and made friends there as a "Frequent Flier", among them her art teacher (who was in charge of detentions!).
He caught her drawing, and rather than punish her, he began to teach her, and cultivate an artist in the girl. He saw something in Eliza that few others did, a potential others seemed to overlook. Suddenly, her world was brightened from the constant, monotonous gray she'd grown accustomed to. That man showed her color in life, and detention (and it was inevitable, she always ends up in detention) suddenly wasn't so bad anymore.
Eliza's grades were picking up, and for the first time, she was enjoying herself. Mr. Davidson showed her the world how it should be, and how it was, and she learned to work hard. It was only a small step from working hard in her artbook to working hard as a practice she could apply to the rest of her life. Though she still cussed out the occasional teacher and threw things now and then, she was... happy.
Then, Alesis showed up in her life and made herself known. The first time Eliza met Alesis, it was on the business end of a baseball bat. Being who she was, Eliza made enemies. And the average thug doesn't like it when he gets his ribs cracked by a girl with a condition. He'd set out to give her a lesson she'd never forget. Instead, he payed with his life.
He and his friends ambushed her after detention one winter night, and with baseball bats, steel toed shoes, and brass knuckles they beat her. They would definately have ended her story... were it not for Alesis. The Fury's wrath was terrible. Not one survived the encounter with the fire-haired harpy, each stabbed in the throat and gutted like pigs, left to die slow, very painful deaths.
Eliza next woke in a hospital from a weeklong coma to find an unconcious nurse in a chair beside her, and a familiar figure with red hair waiting at her bedside with big eyes.
Alesis explained everything. What do you say to something like that? Okay? I don't believe you? Get out now before I call the - oh, there she is...? Eliza didn't believe her at first, but Alesis was persistent. The Harpy, in human form, went to the same classes as her, and nobody seemed to notice any difference. She ate with her at lunch, and old friends didn't seem to notice. She went to detention with her, and her teacher greeted her like an old friend. Had she really missed the harpy's presence all this time?
It was magic, of course. It didn't take much for Alesis to prove her powers, and that Eliza had powers of her own. It made sense, really - Eliza knew she was different somehow. It'd always been on the tip of her tongue - Alesis simply gave it shape.
The first creature Eliza made was the Devourer. From there... things degenerated quickly. Something about a hero sent by the gods, her fostercare parents ratting her out, and a very well fed Devourer, a harpy, and a teenage girl with powers fleeing from the law.
So here she is today - living out of an abandoned warehouse with a harpy and monsters, practicing magic and swordplay during the day, and robbing convenience stores by night.
Powers/Abilities:
Magic - From the mixture of her mother, a demigoddess, and her father, a human hero, she has the capability to employ magical spells. With her guardian Alesis's tutelage, she has learned and mastered two simple spells.
Hearthfire - A slow-acting healing discipline, pressing empathic energy into the flesh and form of the intended target, communicated by nearness or physical contact. The warm, ember-orange glow of the spell disinfects wounds and closes them gradually, undoing wounds gradually. It is useless against poisons or similar kinds of harm.
Veil - A defensive incantation meant to lessen the lethality of weapons like the bow, missile, gun, or any projectile by gently bending the inertia of the attack out of alignment. It requires some distance, depending on the speed of the projectile - For a bow and arrow, 20 feet suffices. For a gun, probaby should be back like 50 or 60 for safe distance. For a rocket? As much as possible, please! The spell affects an area, not the projectile by its lonesome, so other projectiles in the area of effect will bend as well.
Meditation - A basic of magic, not technically a spell, this form of meditation clears her mind of terrestrial thoughts and pushes her mind into an altered state. In this, she is lucid in her own mindspace, able to attune to herself, the essence of her magic, her powers, her children, whatever. Its a godsend to her - it lends her clarity, lets her muster herself and mull over the day. One useful trick she's learned is to attune herself to a monster, to remotely guide and help the creature across the link she shares with them.
Geneseeds: The basis for all her powers, The Broodmother has the capability to form a thing called a Geneseed, a marble sized orb of living energy that contains an extremely unstable structure of genetic material in a supercondensed form. One geneseed, with her concentration and energies, can grow into almost anything living that she can imagine... But the seed itself is a useless bulb of flesh without her, too unstable for anyone else
to use.
A geneseed is easy for her to create - a negligible act she can perform with any tract of flesh, most often from her hands or from her mouth. Doing so does not harm her, and she can form several hundred of these before fatiguing.
Monsters: One use of her Geneseeds is to make independant creatures - monsters. This was the original purpose of these seeds, an ability she shares on some level with her mother, altered greatly by the powers of her mortal father. Creatures take some time to form and require her devoted attention and concentration to form properly. The process links her Intrinsically to them, and them to her.
Most often, she makes sketches, drawings of the creatures she intends to make, refines them over time in her mind, gets them alive in her heart before giving them flesh to call their own. These are artistic labours of love for her, the creation of friends and things that will protect and serve her and hers, be her friends and servants. The things she makes are not tools to her. They are not unvalued or evil in her eyes, and will go out of her way to save their lives if she can. She tends to name her children, and make them in small numbers she can sustain.
Eliza can maintain concentration for a maximum of one hour so far on one single creature before she gives out at the limits of endurance, and hasn't figured out how to continue on a creature finished in this way yet.
Lifeseed: The ability to make monsters from the geneseed involves shaping a new creature basically from scratch. Eliza has figured out how to put a creature she's already thought up, one she's got an example of, into a geneseed, skipping a step - allowing the creature to grow. This lets her crystallize a geneseed into something she calls a Lifeseed, which can be activated to let a creature grow from it in mere seconds. This way, she can spend the time and energy ahead of time to be ready for a variety of situations on the spot.
The creature imprinted on the seed is not alive yet - it is nothing but an energized sequence of life in supercondensed form. Activating it is a simple matter - She need only hold it in her hand and use a predetermined psychic trigger. Usually, it simply begins growing on the spot once it leaves her hand, but she can implant a condition, as well - Proximity (when something satisfying certain specific conditions comes near), a timer (After a set ammount of energy devoted to containment gives out, which takes a certain ammount of time, it grows), or perhaps on a second psychic trigger (a "Now!" kind of thing!).
Alternatively, in a pinch she can eat the Lifeseed and reclaim the energy devoted to its creation. This can be risky, especially if she's already at full strength - the equivalent of eating a full meal, guzzling 6 cups of coffee and getting a massive adrenaline rush all at once. The energy won't go anywhere and her body will run itself to death unless she uses it. Thankfully, this is easy - the world seems to slow down for her as her personal timeframe folds into oragami, burning up the energy fast as she becomes a blur. This is hard on her body and mind, and right now, she can't stand still, can't concentrate enough to use her powers or magic effectively.
Fury\Erinyes (A cadre of Furies, powerful harpy warriors, serve her mother: Alesis, Chegna, and Usmotraga. They are immortals, and each is an impressive warrior in her own right, though its no secret they work best when with their other two sisters. To protect
Echidna's daughter, teach the girl of her heritage and destiny, and safeguard her survival in the world of men, Usmostraga commanded her sister Alesis to Eliza's side, and bound her to the girl, as they have been bound to their mother: As long as Eliza lives, so too shall she.
Alesis is a fast, young harpy with varied skills. Her task is to safeguard the young scion, and to ensure that she learns of her powers and how to control them, and that she survives at any cost. Alesis is a harpy with varied skills, trained by her sisters in the ways of war and magic, and though she's not particularly good at either pursuit, she's spirited and that counts for a great deal. She approaches every day with a bright perspective and great enthusiasm.
She is the one who taught Eliza the magic and martial skills she knows, who helped the girl survive so far and devlop her powers in relative safety.
Magic known: Veil, Hearthfire, Meditation,
Weapons: Spear, Shortbow, Shortsword
Special: Captivating Song (Sirensong)
Martial Combat: She was trained to use a variety of weaponry by the Fury Alesis, and she is a legitimate threat in melee or ranged combat. Sure, a shortbow is no gun, but she's trained hard with it and is a good shot, capable of predicting the fall and wind's effect on the arrow's flight to pretty good accuracy.
She would prefer to keep any opponent at a comfortable distance - she's not the toughest person out there, after all. A spear is a natural choice for her then, if ranged combat with the bow should fail her. Part of using the spear is learning to keep your personal space. This involves unarmed strikes and use of the blunt part of the spear, and the shaft itself.
But, sometimes an opponent just won't quit. The failsafe is a very special shortsword, forged by Usmostraga, enchanted by Chegna, and given by Alesis to the young daughter of their mistress. This Furycraft shortsword never loses its edge and gives her an immunity to the Harpy's Song while she holds the weapon, and a strong resistance to other effects that would mess with her perception of the world - illusions, mind controlyou name it, and the Furycraft sword is a focal point of reality she can use to unravel an illusion.
Equipment:
Furycraft Shortsword: An enchanted shortsword that holds its edge in any circumstance and is stout against illusions, lending her immunity to Harpysong and resistance to perception-altering effects when held.
Spear: Whats to understand? Nothing special about a stick with a pointy thing on it. The spear isn't special, but Alesis taught her to craft them from scratch.
Shortbow: The shortbow she uses is made from yew, hand-crafted for her use by Alesis, but it is nothing special - merely well-made.
Weaknesses
Psychological Flaws:Her children are bound up to her - She can tell when they are hurt and feels a small portion of their pain herself, in addition to the benefits they grant her from such a tie. These are not mere minions to their mother - they are her children. To destroy them does much to provoke her, for the pain she feels is not merely emotional at their loss.
She dislikes the taste of anything but meat, and has strange urges to consume it, any kind, raw, even as carrion.
Physical Flaws: Her eyes glow when she uses her powers, preventing secretive use of them. Her body is not invulnerable like her mother's, nor is it much more than a normal human being's body in terms of physical prowesses - thus she is vulnerable alone.
Other Flaws:
-Her powers are tiring. She requires a good deal of energy to use them, and that means she needs to eat things with a lot of energy in them and keep her mental energies up to maintain the requesite intense concentration.
-As it stands, she is only strong enough currently to maintain one hour's continuous concentration before needing to rest.
-She hasn't yet figured out a way to continue on a creature she has already made or modify them further.
-So far, her creatures are exclusively male, unable to reproduce.
-Her creatures aren't 100% under her control. Granted, they generally obey their mother, and are obligated to do so, but they usually have limited intellect and operate largely on instinct. Thus, they can at times be unpredictable.
-The Furycraft Shortsword, while it will lend her protection from illusions and harpysong, it is inert when she's not holding it. When it lends its power to her, when she is using it to resist an illusion, it hums and resonates with harpysong. Those around her find it harder to resist the power she is shrugging off.
Reason for being on AM: <3 <3 <3 <3 <3
Sample RP:
Theme Songs:
www.youtube.com/watch?v=Q5w0ierGzTM
www.youtube.com/watch?v=LyEJxzQM24Q&feature=related
www.youtube.com/watch?v=MwR1mwPba4Y&feature=related