Post by nemo on Aug 25, 2010 0:30:01 GMT -5
Cbox Name:Enkashi
Nicknames: Nemo
Main Account: Nemo
Who else do you play?: First character on this site.
How did you find us?: Forced Heroes advert
Category: Original Character
Name: Hydra-class Compound Lifeform 012, designation: Amrita
Alias: Amrita - Sanskrit for "Immortal". So-nicknamed for its uncanny tenacity - surviving, adapting, then thriving - even in the most adverse conditions, a trait all the members of the "Body" posess.
Age: Between 14 and 15 - Creatures like Amrita and the T-Cell were created. There is no telling what is considered maturity. Maximum lifespan, too, is anyone's best guess. Judging from the lack of genetic decay - seeing as how it lacks genetic structure altogether - its lifespan is theoretically limitless.
Ranking: Neutral - it will protect people, it will attack when attacked, grow when it can, and explore always - good or evil, law or chaos, they don't figure into the creature's designs, usually.
Physical Appearance: the HYDRA is unstable, and changes its body to adapt to its surroundings. At default, devoid of stimuli or forced to return to this form, members of its collective conciousness are sickly white, smoothe things that lack bone structure or skin, or even organs of any kind - they are homogenous, constantly excreting a thick, heavy slime that lacks color and scent, converted from organic and inorganic matter for the sole purpose of extra mass used in shapeshifting, letting the hydra seem to gain or lose mass, seemingly on a whim. The queen is a creature about twelve feet long, scuttling about on twelve limbs mounted on a serpentine body. It has ghosts of a humanoid female's anatomy - telltale signs of its origins - nearing the head-end of its twelve-foot long body, though it is far from being understandable or attractive to the human eye. The slime does not permit air, nor does it make any sound as it clings to the creature's surface - making the natural form eerily silent and scentless.Members of its collective intellect, the queen's offspring - which are more like antibodies than young - are made for various purposes, and their 'default' appearance is a reflection of this.
Personality: the Hydra queen is surprisingly docile - it was made from a human, and as far as can be told, she is still present somewhat in the body of the monstrosity, though her personality was broken down into key components - curiosity, self-preservation, protectiveness, and maternity. "Intelligent" isn't the right word. Exceptionally perceptive and responsive - observant - is a better way to say it.
For feeding, to fuel its masses and to produce more of the heavy slime it uses, it is not too picky - carrion, plant matter, soil, certain minerals, and living things that hold still and silent (It won't eat something that makes noise, oddly enough). Things that DO make noise, it will sometimes mimic the noises or otherwise attempt to communicate.
She is not an animal, even as far-changed as she is. Like with her body, a ghost of a human female exists within the queen - quirks, things that couldnt be written out or changed around or weren't based on chemical-driven behaviors show themselves now and again. Meeting the eyes of someone who is speaking to her, using doors, responding when spoken to, understanding language, these are the obvious signs of such a presence... but she might just surprise you.
Powers/Abilities:
Shapeshifting: The Hydra and all its members can gain or lose mass on the fly, by converting or converting into "Beta slime" - the colorless, heavy substance they convert normal matter into. Once it has absorbed something, it remembers its composition, and can duplicate the composition, down to consistency and color, easily. On a large scale, it can transform into forms wholly different from its default. This is a signature ability of the life form, and its primary way to adapt to its surroundings.
Tank mutation: In response to certain kinds of stimuli, it can adapt its form to withstand it - also archetypal of the Hydra. Faced with small arms fire, it will harden. Faced with extreme cold, it will start producing heat. Barraged with radiation, it will shield itself. Taken by its primary vice, fire, it will lose mass to produce more Beta Slime to act as insulation. Given enough exposure, the Hydra will adapt - and remember the adaptation.
Brute Mutation: Often accompanying a Tank mutation, brute mutations involve increasing in the intensity of responses, often in reciprocation. Faced with a grappling match with a supertype, it will attempt to match it, absorbing nearby matter and beta slime, even compressing its own form to match. It will remember a brute mutation somewhat, but its a linear sort of thing for the most part that takes momentum to build up. Brute mutations could also increase the strength of locomotion muscles, enabling alternative modes of transportation - such as bounding leaps or burrowing.
Dopplegang: The Hydra takes this as something of a hobby - human forms are fascinating to her/it. The queen especially prefers a human female form - another thing about its origins, a passive nod to its original form. Simply by observation, it can attempt to copycat physical attributes, though without any insight, its fascimile. WITH insight, however, as in from a comparable form or prolonged observation, the Hydra can create a pretty believable copycat. Human forms are not the limits of this, however - its offspring often use this to take innocuous shapes - like housepets or clothing, for example.
Projection: A trick she learned from modern firearms, the queen (and any member of the compound life form with enough mass) can form crystalline spines suspended over a chamber of compressed air, letting them rifle spines over astounding distances with forces comparable to modern firearms - anywhere from a low-powered pistol to a high-power rifle, depending largly on size of the organism doing this.
Bioluminescence: Who says that no new developments can come of lightbulbs? Similar to the spines formed in projection, the organism can form structures (and launch them with Projection, actually) that give off light - ranging from mild to blindingly intense.
Areproductive Offspring: often nicknamed echidna breeding, the Hydra can quickly grow and give birth to other members of the compound life form, using some of its own mass to create semi-indepandant life. Creatures created this way are linked to their mother entity in ways not yet fully understood, and exist for specific purposes. Often, she/it keeps them around, but they can be easily reabsorbed once more back into her mass.
Quickling: These small extensions range in size from a squirrel to a big dog in size, often depending on their age. Their purpose is more often than not exploration - reaching where their mother cannot easily go, but they can, in swarms, prove dangerous to those who threaten their mother. Their default appearance is something like a cross between a lizard and a cat, with constantly shifting black splotches - what Hydra members see from - all over its form. Older ones are jet black - seeing from all directions.
Vixen: At first an expression of the Hydra's innate curiosity, these extensions soon became a strong part of her/its numbers of offspring. Vixens are identified by their preference for appealing human forms - made for that single purpose, to be believable. Young ones are children, and are somewhat uncanny - not quite right. An advanced Vixen is nearly indistinguishable from a human, and can take any appearance it can see skillfully, perhaps better than its mother can. They can speak, given enough exposure to language, and show the most free will of all extensions - and their 'mother' generally allows this. Just as it is difficult to hurt yourself, it is nearly impossible for them to hurt their mother, even when somehow controlled. Generally, Vixens are passive but they can, when pressed, shapeshift in self defense - claws, fangs, scales, etc - and fight viciously.
Rageling: Bigger brothers to quicklings, ragelings are made to defend their mother. They're devoted to the act of combat, and she doesn't make many of them. They're manifestations of her protective instincts - and operate in very narrow avenues of behavior. They mutate aggressively, growing more and more powerful as they gain experience and mass, ranging in size from a basketball to a midsize sedan.
Symbiote: tiny little things made to do a variety of things to other living things, or to dead things for that matter. They attatch to the neural network of their host, linking them to their mother entity. The level of the link varies - From merely communication through images, sight, and sound, to full-out domination... or animation, in the case of symbiotes attatching to nonliving creatures. In addition to this benefit, Symbiotes often offer abilities - perhaps muscular mutations, changes of appearance or gender, or a means of interfacing with electronics like Amrita does.
Biotic Interface: Amrita can connect to electronics and communicate with them, simulating appropriate interfaces with her amorphic form and linking directly into a native OS. She/it can then instinctually affect its code, communicate with it in ways a hacker never could - effortlessly, as long as she maintains this physical link to its systems somehow.
Infest: Just as the Hydra can breakdown inorganic matter and give symbiotes to living things, she can also imprint herself upon electronics, machines, into buildings, into weaponry. The infestation is obvious as hell - in many cases, the machine or device becomes animated, with easily seen growths and living matter ingrained into its structure. Fire kills the infestation.
Invulnerable: Its a hard thing to kill - all members of it are. No part of its anatomy is particularly vulnerable, because theres no distinction between tissues. Even the black patches that indicate sight organs on the native form aren't sensitive to touch. It is not biological, nor is it mechanical. It simply... is. In biological forms, however, the body will pretend by the book - in human form, blowing off the queen's head would stun it for a few seconds until it coalesced back into its natural form and recovered. It feels pain and discomfort, however, and can be destroyed by open flame once its coating of Beta Slime is no longer present.Its not very effective...: Now why on earth would poison or nerve gas or some other poison work on this thing? She doesn't breathe, She has no blood, its not biological, it cant rust, what exactly are you trying to do, anyhow? Ooh, Cinnamon!
Equipment: Huh? She CAN use devices, weapons, and vehicles. For her/its part, however, such things are usually unncecesary for the queen. For Vixens and her human symbiotes, however, this is not the case - they make use of anything they can get their hands on, just like a normal person might do - Guns, weapons, etc.
Psychological Flaws: Amrita is inhuman, even if she used to be human - she has trouble interacting with people. Uncanny doesn't begin to describe the Hydra life form or its members - like something straight out of a horror flick for most folks. It relies on age-ripened Vixen offspring and humans with the Symbiote to do the talking for it, usually. It explores seemingly for no greater reason than simply to explore. Its almost like she doesn't usually think like a human does, like her intelligence operates differently altogether.
Semipassive: By default, the organism is mostly harmless - it will happily explore, consume, and contemplate everything it encounters. Something that does not (or has not previously) attacked it will not draw its ire. Something that lashes out at it will be remembered - and it will try pretty hard to make sure it doesn't happen again, either by avoidance (FIRE! ARG!), attacks with surgical precision (MY gun!), or outright screeching hostility (I WILL EAT YOU, TANK!). Unless you show it aggro or have done so before, it will not recognize you as foe. That said, it is not stupid...
Physical Flaws: Fire. Fire is the Hydra's one defined weakness, one it cannot overcome easily. Without a coating of the Beta Slime it is vulnerable to open flame, and will recoil. Beta slime itself is an insulator and non-flammable, however, and with enough of it coating her, most conventional sources of flame are useless. If forced to use the slime up for some reason, exposing the bare flesh, the weakness becomes evident. Even with time to adapt and brace itself, fire will never be rendered useless against it.
Extreme cold: When covered in beta slime, being suddenly exposed to extreme cold will make it sluggish, even freeze it in its tracks. This will only last until the creature adapts, however - about ten seconds.
Rapid Fluctuations: It takes about ten seconds for the life form to adapt to a single source of harm. Changing attack forms between three or four different sources in rapid succession could overwhelm it.
Other Flaws:
Cinnamon: Thats right, cinnamon. It is not clear why cinnamon does a damn thing to the creature, but it gives the hydra queen and all its members pause. It is NOT, however, a repellant - in fact, it seems to encourage the Hydra to touch, to approach, to hold. Ordinarily, it won't stop the creature from attacking when already agitated or responding to threats, though an aerosolized form seems to have a macelike effect on the creature (more bliss than agony, though)
Brief History:The Hydra compound lifeform's queen was undoubtedly human once - data about its behaviors and its reactions to humans have yielded that much. Why it started surfacing when the T-Virus Epidemic began is a mystery, but the truth is... she was released to combat it. I won't tell who, I won't say why... but, being the creature the Hydra is by nature, it makes her the ideal candidate for the job: Tireless, strong, prolific, almost harmless to humans, and capable of being 'trained' to work well with fire teams.
She was everything they wanted in a superweapon, but not at all what they expected. She started spreading, started learning in unexpected ways, started to stop following orders, so the organization that fielded her ordered her burned... and this was not something that she was going to allow to happen... but there was a price to be paid for survival - She was gravely injured by the flames they'd used on her, tried to kill her with. They'd coordinated their attack on her too well for her to walk away whole - She was rendered mostly immobile, and with no material nearby she could consume to heal and most of her swarm burnt away, she's left to rely upon what little swarm she has left to gather enough food so she can heal.
Reason for being on AM: I want to get my super on, of course!
Sample RP: It wasn't her fault, Mi was almost sure of that - They'd tried to burn mother! The Vixen favored her right side still, the burns on her skin aching, pleading with her to slow down... but those weren't her injuries talking. Mother was hurt so bad... Mi tried her hardest not to worry, just like mother asked her to do, but she couldnt help it!
The smashed cars (too big!) in the tunnel were hazardous - some burned even now, and she could hear the Zombies somewhere ahead and behind but she could also... feel that she was not alone - so she wasn't afraid. The Rages would take care of her. For reassurance, she shot a look over her shoulder to look for one of them. A dog - a big one, bristling with little spines and drooling a black liquid - met her eyes and she felt better. The rageling nudged her, urged her onward with a whine - it could feel mother, too.Mi pushed debris aside with the larger creature's help. It pulled spines back into its side as she drew close, brushed warmly against her as they worked together. It dug its claws into the metal, and she moved chunks aside as the rageling tore them aside, and soon, they managed to get a hole big enough in the flipped bus for her to climb into the cabin. She was a smaller thing than the Rageling, so she went into the darkness of the vehicle first, leaving the protection of the Rageling behind, at least until he could tear his way in himself.
((I have a lot of problems playing one defined persona, so this character lets me make minor characters, monsters, and minions, all within the frame of one being's superpowers, as one entity in many bodies. Presents interesting roleplaying opprotunities all around, between playing 'minions' and the 'mastermind' Amrita's children, thralls, and Amrita herself, all in a neutral package with all kinds of heroes and villains about :3
I have all kinds of ideas on the rules of how the 'control' works, how the lives of Vixens play out, the way the Hydra queen thinks, what the world looks like through the eyes of a totally inhuman creature. Let me share <3 You won't regret it!))
Theme Songs:
Nicknames: Nemo
Main Account: Nemo
Who else do you play?: First character on this site.
How did you find us?: Forced Heroes advert
Category: Original Character
Name: Hydra-class Compound Lifeform 012, designation: Amrita
Alias: Amrita - Sanskrit for "Immortal". So-nicknamed for its uncanny tenacity - surviving, adapting, then thriving - even in the most adverse conditions, a trait all the members of the "Body" posess.
Age: Between 14 and 15 - Creatures like Amrita and the T-Cell were created. There is no telling what is considered maturity. Maximum lifespan, too, is anyone's best guess. Judging from the lack of genetic decay - seeing as how it lacks genetic structure altogether - its lifespan is theoretically limitless.
Ranking: Neutral - it will protect people, it will attack when attacked, grow when it can, and explore always - good or evil, law or chaos, they don't figure into the creature's designs, usually.
Physical Appearance: the HYDRA is unstable, and changes its body to adapt to its surroundings. At default, devoid of stimuli or forced to return to this form, members of its collective conciousness are sickly white, smoothe things that lack bone structure or skin, or even organs of any kind - they are homogenous, constantly excreting a thick, heavy slime that lacks color and scent, converted from organic and inorganic matter for the sole purpose of extra mass used in shapeshifting, letting the hydra seem to gain or lose mass, seemingly on a whim. The queen is a creature about twelve feet long, scuttling about on twelve limbs mounted on a serpentine body. It has ghosts of a humanoid female's anatomy - telltale signs of its origins - nearing the head-end of its twelve-foot long body, though it is far from being understandable or attractive to the human eye. The slime does not permit air, nor does it make any sound as it clings to the creature's surface - making the natural form eerily silent and scentless.Members of its collective intellect, the queen's offspring - which are more like antibodies than young - are made for various purposes, and their 'default' appearance is a reflection of this.
Personality: the Hydra queen is surprisingly docile - it was made from a human, and as far as can be told, she is still present somewhat in the body of the monstrosity, though her personality was broken down into key components - curiosity, self-preservation, protectiveness, and maternity. "Intelligent" isn't the right word. Exceptionally perceptive and responsive - observant - is a better way to say it.
For feeding, to fuel its masses and to produce more of the heavy slime it uses, it is not too picky - carrion, plant matter, soil, certain minerals, and living things that hold still and silent (It won't eat something that makes noise, oddly enough). Things that DO make noise, it will sometimes mimic the noises or otherwise attempt to communicate.
She is not an animal, even as far-changed as she is. Like with her body, a ghost of a human female exists within the queen - quirks, things that couldnt be written out or changed around or weren't based on chemical-driven behaviors show themselves now and again. Meeting the eyes of someone who is speaking to her, using doors, responding when spoken to, understanding language, these are the obvious signs of such a presence... but she might just surprise you.
Powers/Abilities:
Shapeshifting: The Hydra and all its members can gain or lose mass on the fly, by converting or converting into "Beta slime" - the colorless, heavy substance they convert normal matter into. Once it has absorbed something, it remembers its composition, and can duplicate the composition, down to consistency and color, easily. On a large scale, it can transform into forms wholly different from its default. This is a signature ability of the life form, and its primary way to adapt to its surroundings.
Tank mutation: In response to certain kinds of stimuli, it can adapt its form to withstand it - also archetypal of the Hydra. Faced with small arms fire, it will harden. Faced with extreme cold, it will start producing heat. Barraged with radiation, it will shield itself. Taken by its primary vice, fire, it will lose mass to produce more Beta Slime to act as insulation. Given enough exposure, the Hydra will adapt - and remember the adaptation.
Brute Mutation: Often accompanying a Tank mutation, brute mutations involve increasing in the intensity of responses, often in reciprocation. Faced with a grappling match with a supertype, it will attempt to match it, absorbing nearby matter and beta slime, even compressing its own form to match. It will remember a brute mutation somewhat, but its a linear sort of thing for the most part that takes momentum to build up. Brute mutations could also increase the strength of locomotion muscles, enabling alternative modes of transportation - such as bounding leaps or burrowing.
Dopplegang: The Hydra takes this as something of a hobby - human forms are fascinating to her/it. The queen especially prefers a human female form - another thing about its origins, a passive nod to its original form. Simply by observation, it can attempt to copycat physical attributes, though without any insight, its fascimile. WITH insight, however, as in from a comparable form or prolonged observation, the Hydra can create a pretty believable copycat. Human forms are not the limits of this, however - its offspring often use this to take innocuous shapes - like housepets or clothing, for example.
Projection: A trick she learned from modern firearms, the queen (and any member of the compound life form with enough mass) can form crystalline spines suspended over a chamber of compressed air, letting them rifle spines over astounding distances with forces comparable to modern firearms - anywhere from a low-powered pistol to a high-power rifle, depending largly on size of the organism doing this.
Bioluminescence: Who says that no new developments can come of lightbulbs? Similar to the spines formed in projection, the organism can form structures (and launch them with Projection, actually) that give off light - ranging from mild to blindingly intense.
Areproductive Offspring: often nicknamed echidna breeding, the Hydra can quickly grow and give birth to other members of the compound life form, using some of its own mass to create semi-indepandant life. Creatures created this way are linked to their mother entity in ways not yet fully understood, and exist for specific purposes. Often, she/it keeps them around, but they can be easily reabsorbed once more back into her mass.
Quickling: These small extensions range in size from a squirrel to a big dog in size, often depending on their age. Their purpose is more often than not exploration - reaching where their mother cannot easily go, but they can, in swarms, prove dangerous to those who threaten their mother. Their default appearance is something like a cross between a lizard and a cat, with constantly shifting black splotches - what Hydra members see from - all over its form. Older ones are jet black - seeing from all directions.
Vixen: At first an expression of the Hydra's innate curiosity, these extensions soon became a strong part of her/its numbers of offspring. Vixens are identified by their preference for appealing human forms - made for that single purpose, to be believable. Young ones are children, and are somewhat uncanny - not quite right. An advanced Vixen is nearly indistinguishable from a human, and can take any appearance it can see skillfully, perhaps better than its mother can. They can speak, given enough exposure to language, and show the most free will of all extensions - and their 'mother' generally allows this. Just as it is difficult to hurt yourself, it is nearly impossible for them to hurt their mother, even when somehow controlled. Generally, Vixens are passive but they can, when pressed, shapeshift in self defense - claws, fangs, scales, etc - and fight viciously.
Rageling: Bigger brothers to quicklings, ragelings are made to defend their mother. They're devoted to the act of combat, and she doesn't make many of them. They're manifestations of her protective instincts - and operate in very narrow avenues of behavior. They mutate aggressively, growing more and more powerful as they gain experience and mass, ranging in size from a basketball to a midsize sedan.
Symbiote: tiny little things made to do a variety of things to other living things, or to dead things for that matter. They attatch to the neural network of their host, linking them to their mother entity. The level of the link varies - From merely communication through images, sight, and sound, to full-out domination... or animation, in the case of symbiotes attatching to nonliving creatures. In addition to this benefit, Symbiotes often offer abilities - perhaps muscular mutations, changes of appearance or gender, or a means of interfacing with electronics like Amrita does.
Biotic Interface: Amrita can connect to electronics and communicate with them, simulating appropriate interfaces with her amorphic form and linking directly into a native OS. She/it can then instinctually affect its code, communicate with it in ways a hacker never could - effortlessly, as long as she maintains this physical link to its systems somehow.
Infest: Just as the Hydra can breakdown inorganic matter and give symbiotes to living things, she can also imprint herself upon electronics, machines, into buildings, into weaponry. The infestation is obvious as hell - in many cases, the machine or device becomes animated, with easily seen growths and living matter ingrained into its structure. Fire kills the infestation.
Invulnerable: Its a hard thing to kill - all members of it are. No part of its anatomy is particularly vulnerable, because theres no distinction between tissues. Even the black patches that indicate sight organs on the native form aren't sensitive to touch. It is not biological, nor is it mechanical. It simply... is. In biological forms, however, the body will pretend by the book - in human form, blowing off the queen's head would stun it for a few seconds until it coalesced back into its natural form and recovered. It feels pain and discomfort, however, and can be destroyed by open flame once its coating of Beta Slime is no longer present.Its not very effective...: Now why on earth would poison or nerve gas or some other poison work on this thing? She doesn't breathe, She has no blood, its not biological, it cant rust, what exactly are you trying to do, anyhow? Ooh, Cinnamon!
Equipment: Huh? She CAN use devices, weapons, and vehicles. For her/its part, however, such things are usually unncecesary for the queen. For Vixens and her human symbiotes, however, this is not the case - they make use of anything they can get their hands on, just like a normal person might do - Guns, weapons, etc.
Weaknesses
Psychological Flaws: Amrita is inhuman, even if she used to be human - she has trouble interacting with people. Uncanny doesn't begin to describe the Hydra life form or its members - like something straight out of a horror flick for most folks. It relies on age-ripened Vixen offspring and humans with the Symbiote to do the talking for it, usually. It explores seemingly for no greater reason than simply to explore. Its almost like she doesn't usually think like a human does, like her intelligence operates differently altogether.
Semipassive: By default, the organism is mostly harmless - it will happily explore, consume, and contemplate everything it encounters. Something that does not (or has not previously) attacked it will not draw its ire. Something that lashes out at it will be remembered - and it will try pretty hard to make sure it doesn't happen again, either by avoidance (FIRE! ARG!), attacks with surgical precision (MY gun!), or outright screeching hostility (I WILL EAT YOU, TANK!). Unless you show it aggro or have done so before, it will not recognize you as foe. That said, it is not stupid...
Physical Flaws: Fire. Fire is the Hydra's one defined weakness, one it cannot overcome easily. Without a coating of the Beta Slime it is vulnerable to open flame, and will recoil. Beta slime itself is an insulator and non-flammable, however, and with enough of it coating her, most conventional sources of flame are useless. If forced to use the slime up for some reason, exposing the bare flesh, the weakness becomes evident. Even with time to adapt and brace itself, fire will never be rendered useless against it.
Extreme cold: When covered in beta slime, being suddenly exposed to extreme cold will make it sluggish, even freeze it in its tracks. This will only last until the creature adapts, however - about ten seconds.
Rapid Fluctuations: It takes about ten seconds for the life form to adapt to a single source of harm. Changing attack forms between three or four different sources in rapid succession could overwhelm it.
Other Flaws:
Cinnamon: Thats right, cinnamon. It is not clear why cinnamon does a damn thing to the creature, but it gives the hydra queen and all its members pause. It is NOT, however, a repellant - in fact, it seems to encourage the Hydra to touch, to approach, to hold. Ordinarily, it won't stop the creature from attacking when already agitated or responding to threats, though an aerosolized form seems to have a macelike effect on the creature (more bliss than agony, though)
Brief History:The Hydra compound lifeform's queen was undoubtedly human once - data about its behaviors and its reactions to humans have yielded that much. Why it started surfacing when the T-Virus Epidemic began is a mystery, but the truth is... she was released to combat it. I won't tell who, I won't say why... but, being the creature the Hydra is by nature, it makes her the ideal candidate for the job: Tireless, strong, prolific, almost harmless to humans, and capable of being 'trained' to work well with fire teams.
She was everything they wanted in a superweapon, but not at all what they expected. She started spreading, started learning in unexpected ways, started to stop following orders, so the organization that fielded her ordered her burned... and this was not something that she was going to allow to happen... but there was a price to be paid for survival - She was gravely injured by the flames they'd used on her, tried to kill her with. They'd coordinated their attack on her too well for her to walk away whole - She was rendered mostly immobile, and with no material nearby she could consume to heal and most of her swarm burnt away, she's left to rely upon what little swarm she has left to gather enough food so she can heal.
Reason for being on AM: I want to get my super on, of course!
Sample RP: It wasn't her fault, Mi was almost sure of that - They'd tried to burn mother! The Vixen favored her right side still, the burns on her skin aching, pleading with her to slow down... but those weren't her injuries talking. Mother was hurt so bad... Mi tried her hardest not to worry, just like mother asked her to do, but she couldnt help it!
The smashed cars (too big!) in the tunnel were hazardous - some burned even now, and she could hear the Zombies somewhere ahead and behind but she could also... feel that she was not alone - so she wasn't afraid. The Rages would take care of her. For reassurance, she shot a look over her shoulder to look for one of them. A dog - a big one, bristling with little spines and drooling a black liquid - met her eyes and she felt better. The rageling nudged her, urged her onward with a whine - it could feel mother, too.Mi pushed debris aside with the larger creature's help. It pulled spines back into its side as she drew close, brushed warmly against her as they worked together. It dug its claws into the metal, and she moved chunks aside as the rageling tore them aside, and soon, they managed to get a hole big enough in the flipped bus for her to climb into the cabin. She was a smaller thing than the Rageling, so she went into the darkness of the vehicle first, leaving the protection of the Rageling behind, at least until he could tear his way in himself.
((I have a lot of problems playing one defined persona, so this character lets me make minor characters, monsters, and minions, all within the frame of one being's superpowers, as one entity in many bodies. Presents interesting roleplaying opprotunities all around, between playing 'minions' and the 'mastermind' Amrita's children, thralls, and Amrita herself, all in a neutral package with all kinds of heroes and villains about :3
I have all kinds of ideas on the rules of how the 'control' works, how the lives of Vixens play out, the way the Hydra queen thinks, what the world looks like through the eyes of a totally inhuman creature. Let me share <3 You won't regret it!))
Theme Songs: