Post by echidna on Nov 17, 2011 23:21:00 GMT -5
Cbox Name: Enkashi
Nicknames: Nemo!
Main Account: The Broodmother
Who else do you play?:HYDRA Organism (NPC), Deadlock ((anti)heroine), Ember (Heroine), Adamanta (heroine), Lucast (Person!)
How did you find us?: Been here a while~
Category: Original Character
Name:Eliza Gaia of Arima
Alias: The Broodmother
Age: 17 2/4
Ranking: Villain
Physical Appearance: Eliza is a fair faced youth of average, if a bit wiry, build and height, but she's a good deal leaner than she used to be, and her hair, once hips-long and flowing, is now cut pragmatically short and severe, remaining silver-platinum in coloration. She looks perhaps a bit sleep deprived, but actually a good deal healthier than she was before she was Slade's Apprentice. The underside of New York has made her skin very pale, revealing darker freckles on her cheeks, and her choice of hobby makes sure her hands are covered in graphite on the fingertips and palms. She prefers comfortable clothing when not on business, practical stuff that makes her look a bit like an art student rather than a mastermind. Suits her fine. She's not what a person could call traditionally beautiful, with a slightly heavy chin and jaw, a solid nose, and round, sharp eyes that pierce, features that are out of style in modern society, but she has several other with her slender, pale form and maturing frame that never go out of style. She's built long and graceful - just like her mother... but thankfully more human than that.
On business, she wears an armored uniform designed by Slade to take the most advantage possible of her unique abilities. The skin of her hands is exposed, but largely concealed under sleeves that hang a size or two too long over them. The sleeves portion of them rises into segmented plates, ending at the shoulders with rounded pauldrons, tight-fitting upward of the elbow. The neck of her outfit rises like a bomb squad flak jacket, the collar thick plates, largely concealing her face beneath the eyeline. Her head is protected under a helmet and mask, the eyes of which always glow brilliant red, largely to keep it from being known when she is using her powers and when she is not.
The mask is styled after Slade's mask, made of black and red metal, giving her a severe profile that cuts like a knife. The chest of her armor is crafted of composite plates, tooled with maximum protection balanced with maximum mobility, crafted of lightweight and strong materials, black on the fabric portions, deep blood red on the metallic portions. There is a sword about a foot and a half in length with a beautiful, jeweled hilt on the back of a utility belt, which is set with capsules, a small rod about six inches in length, and capsules full of liquid. The armor of the legs is especially light, and the whole thing clings to her nicely - the equipment of a fighter, not-at-all based on how it was meant to look rather than how it was intended to function.
Personality: Eliza is a confident young woman that has an amicable disposition. To meet her in the street, she's about as low-key as they come, perhaps like a college student or young teacher with a tendancy to be amicable. There's something in her eyes, though - a kind of... burning passion, an intentness of stature, a willingness to listen to what people say... quite keenly. She's the kind of person that at a glance, two hundred years plus ago, would have been immediately pointed at as a witch and harassed - but most definitely not burned at the stake, not unless they had at least ten men with guns or swords, because big, strong men who have always relied on the strength of their hands get nervous in the presence of people who are very strong... in other ways.
With her claws out, Eliza is cold, calculating, and meticulously deadly, just like her mum. She takes pride in efficiency - the last thing anyone aught to desire is to have all that keen-ness she shows normally for creating and managing her children honed into a razor's edge of hatred - she's the kind to kill without a word if she believes it necessary, to absolutely fail to smile when she sends the object of her hatred packing. She's not the monologueing kind of villain, the kind that ties the hero to a device of doom then fails to watch him, unless it serves some purpose to her, because Slade taught her well. She's still prone to brief, intense flashes of anger, though, another inherited trait from her old mother, and her cool thaws in the face of somebody who really.. REALLY knows how to push her buttons.
Powers/Abilities:
Geneseeds: The basis for all her powers, The Broodmother has the capability to form a thing called a Geneseed, a marble sized orb of living energy that contains an extremely unstable structure of genetic material in a supercondensed form. One geneseed, with her concentration and energies, can grow into almost anything living that she can imagine... But the seed itself is a useless bulb of flesh without her, too unstable for anyone else to use.
A geneseed is easy for her to create - a negligible act she can perform with any tract of flesh, most often from her hands or from her mouth. Doing so does not harm her, and she can form several hundred of these before fatiguing.
The Broodmother: Eliza is able to use the Geneseeds to create monsters, create not only singular life forms, but entire species of them with their own minds and abilities unique to them. She is tied up into these creatures, bits of herself pressed in the folds of their flesh. Joy, rage, hunger, despair - the strongest of her creatures are born of a base human emotion that helps to give them shape and purpose. Most often, she draws diagrams and sketches of the creatures before she actually creates them - gets the concept in her head first before she gives her children life. These are artistic labors of love for her - her children.
She can concentrate up to four hours at a time to create her creatures at the limit of her current endurance.
Lifeseed: The ability to make monsters from the geneseed involves shaping a new creature basically from scratch. Eliza has figured out how to put a creature she's already thought up, one she's got an example of, into a geneseed, skipping a step - allowing the creature to grow. This lets her crystallize a geneseed into something she calls a Lifeseed, which can be activated to let a creature grow from it in mere seconds. This way, she can spend the time and energy ahead of time to be ready for a variety of situations on the spot.
The creature imprinted on the seed is not alive yet - it is nothing but an energized sequence of life in supercondensed form. Activating it is a simple matter - She need only hold it in her hand and use a predetermined psychic trigger. Usually, it simply begins growing on the spot once it leaves her hand, but she can implant a condition, as well - Proximity (when something satisfying certain specific conditions comes near), a timer (After a set ammount of energy devoted to containment gives out, which takes a certain ammount of time, it grows), or perhaps on a second psychic trigger (a "Now!" kind of thing!).
Alternatively, in a pinch she can eat the Lifeseed and reclaim the energy devoted to its creation. This can be risky, especially if she's already at full strength - the equivalent of eating a full meal, guzzling 6 cups of coffee and getting a massive adrenaline rush all at once. The energy won't go anywhere and her body will run itself to death unless she uses it. Thankfully, this is easy - the world seems to slow down for her as her personal timeframe folds into oragami, burning up the energy fast as she becomes a blur. This is hard on her body and mind, and right now, she can't stand still, can't concentrate enough to use her powers or magic effectively.
White Magic - It might seem strange to think of Eliza as a user of primarily white magic... but the truth is, she's a font of the kind of energy white magic requires. She who can create life is a talented white mage for the sheer size of the pool of energy she has to draw from. The catch? She can't use blow-your-face-off magic, and magic takes concious effort to use.
White Matrix - a healing discipline that laces healing energies into complicated patterns based upon how life processes it. In her research into reproductive processes and living white magic patterns, she's invented a style of healing magic that holds its shape over short distances, and is more flexible than normal healing magic. With this spell, she can rapidly heal injuries by touch, instill slow healing that lasts a few minutes, fling bolts of the energy, or exude an aura that slowly heals those in her immediate area (about ten feet).
Ward - A defensive spell meant to offer protection against projectile attacks by bending the inertia of the attack out of alignment. A little distance is required for the spell to work at optimal capacity - for most ranged attacks, twenty feet or so suffices for her to change the path. If she can physically and deliberately strike a projectile or an inertial action with a Ward casting, she can mess with its path then as well, even deflect it back, distorting the inertial response to her liking.
Meditation - A basic of magic, not technically a spell, this form of meditation clears her mind of terrestrial thoughts and pushes her mind into an altered state. In this, she is lucid in her own mindspace, able to attune to herself, the essence of her magic, her powers, her children, whatever. Its a godsend to her - it lends her clarity, lets her muster herself and mull over the day.
Runes of Sanctuary (Teleportation) - A spell she researched would theoretically allow her to transport large objects and living things over great distances, from one rune-gateway to another, provided the objects have an engraved sympathetic rune and the creatures carry something attuned to the gate. To do this though, she must create a gateway on the other side as well.
Fury\Erinyes: Three furies serve her mother - Alesis the Shade, Chegna Blackeye, and Usmotraga, Destroyer of Men. They are immortals, and each is an impressive warrior in her own right, though its no secret they work best when with their other two sisters. Chegna is a witch, a cybil of terrible power and insight. Usmostraga, most powerful of the three, is a warrior, a swordsman and shieldmaiden that is said to have brutally killed each and every hero that has ever tried to enter her matron's domain.
To protect Echidna's daughter, teach the girl of her heritage and destiny, and safeguard her survival in the world of men, Usmostraga commanded her sister Alesis, most devious and clever of the three, to Eliza's side and bound her to the girl when she was a babe, and Alesis has haunted her steps ever since. She's been something of a guide in the use of her powers, new territory for everyone that they are, and has had a hand in... almost every event that has shaped Eliza to the point she is at today.
Alesis is a fast, young harpy with varied skills. Her task is to safeguard the young scion, to ensure that she learns of her powers and how to control them, and teach her whatever she can about her inheritance. Alesis is a creature with varied skills, trained by her sisters in the ways of war and magic, and though she's not particularly good at either pursuit, she's spirited, enthusiastic, and devious as all hell - that all counts for a lot in the face of the challenges that Eliza faces.
She taught Eliza a good deal - how to use a sword in old traditions, how to fire a bow and hit a sparrow on the wing, how to contort her supernatural soul into the shapes it needs to keep to use the magic in her blood, and how to be a devious, cold-hearted bitch when she needs to be. Alesis's own powers of magic and combat pale in the face of Eliza's own - but she's a witch in other ways. Her first and best weapon is her voice - The Voice, that is. The Fury's song is a compulsion, an enchantment that affects the mind and wraps it in illusion. Sailors have been doomed on sharp stones by furysong numerous times, their ships smashed upon the shore they could not see, or dragged into the depths by the surf after they jumped overboard for hearing them sing.
Alesis is also a bit of a doppleganger - her true form is that of a furiously red-feathered harpy, eyes flashing and silvered armor pieces gleaming in the light. She most often, though, takes the shape of a gorgeous red-haired young woman, beautiful and perfect like she was carved from marble by the hands of angels. There's something... predatory about her appearance, nonetheless... but she could look like almost anyone.
Slade's Apprentice: The last year or so, Eliza has been trained by Slade as his apprentice - She's learned a great deal from him, and has worked quite hard to make use of his teachings. She's gotten quite good at martial arts - not as skilled of her master, not yet, but she's a genius of hard work, and his teachings haven't extended to just physical combat. In hand to hand combat, she is formidable. With Gambit, the quarterstaff/spear of her own design, she is efficient, if a bit unsubtle. Holding the Furycraft Sword given to her by Alesis, she bests the fury almost every time. She can shoot a crow on the wing with a shortbow, but her greatest strength comes from mixing disciplined control of her monsters, martial skill, and magical aptitude into one whole.
Supremacy: Around her, her monsters are more effective combatants. Their actions slide smoothly together, their thoughts splay with precision, and in general fight better in her presence. Around her monsters, Eliza is much more deadly than she'd be alone, as well - it goes both ways. She sees through their eyes, hears with their ears, and strikes where they are not striking. This extends to her bond with Alesis as well - the two are a perfect team, and with Alesis's ability to dopplegang, she might as well be fighting with a copy of herself.
The Walls Have Eyes: Where Eliza walks, her children are not far behind, you may be sure of that. Opal beetles of her creation can be found, if one was inclined to look for them, all over New York, New Jersey, and Gotham - she sees and hears much, for they are linked to her by the ties of the Brood. These creatures are unassuming enough - they simply hide on the very fringes and watch. In New York, especially - she is well established in her home town. Because of her Opal beetles, and their link to her senses and others of The Brood, she has the uncanny ability to see around corners, see what's behind her, know things are coming even when her own eyes are closed. She barely needs to rely upon her own eyes anymore - though killing her local children and the beetles that have thoroughly infested the area would theoretically stop her from doing this.
Basilisk's Stare: Her red-eyed gaze when using her inherited powers can make a person lock up completely if they make eye contact with her. Not so bad if you consider that her mum can turn people to stone the same way, but the paralysis really is temporary, and if they're attacked (or directly threatened with attack), the spell is broken. It wears off in a few minutes. Normal people aren't really equipped to resist it, but just her looking at you isn't enough - she MUST make eye contact, and she can't do it with her helmet on. looking into her eyes through a mirror doesn't have as strong an effect - it just makes the body sluggish and leaden for a minute or two, but again, only until attacked. It requires the looker to be close enough to see into her eyes - between sixty feet, with weakening effect at that range - Her gaze point blank is enough to paralyze for ten minutes but at sixty feet, it is merely enough to hold captivation as long as she holds eye contact. Like the Gorgon, though... if she sees her own gaze while doing this, she is paralyzed as well.
Equipment:
Furycraft Shortsword: An enchanted shortsword that holds its edge in any circumstance and is stout against illusions, lending her immunity to Harpysong and resistance to perception-altering effects when held.
Gambit: A telescoping quarterstaff with a nasty little trick... if she grips a certain part of the staff a certain way, it sprouts a nasty, narrow spike about six inches long from either end at her discretion.
Apprentice Suit: Her combat suit, designed by Slade to take advantage of her powers and fighting style. It lets her use her Geneseed abilities and magic freely with no impediments, while protecting her body. The plating is a bit heaver than Slade himself wears, but it has some motion assistance to compensate somewhat. The utility belt has capsules for the storage of Lifeseeds, capsules for energy drinks and food supplements to help fuel her powers, sleek storage for her weaponry, smoke bombs, small explosive devices, and other useful things - compliments of Slade's genius. The helmet has a tactical hud of sorts, including thermal and night vision settings, flashbang suppression an encoded communication system, and other bells and whistles to help her serve her sensei as his prized, efficient little human weapon.
Psychological Flaws:Her children are bound up to her - She can tell when they are hurt and feels a small portion of their pain herself, in addition to the benefits they grant her from such a tie. These are not mere minions to their mother - they are her children. To destroy them does much to provoke her, for the pain she feels is not merely emotional at their loss.
Eliza has a tendency to crave unusual things - raw, even turning-bad meat is appealing to her.
Eliza is given to brief, quite-intense flashes of rage at small provocations, and it affects her judgement somewhat. Her tendancy to stay longer than is strictly neccesary in a fight when provoked into it is a major weakness in the right situation.
Her mind is a touch alien and very, very unusual regardless - any psychic could tell something was... eerie about her.
Physical Flaws: Her eyes glow when she uses her powers, preventing secretive use of them. Her body is not invulnerable like her mother's, and she is a mere mortal, despite her martial skill and magical ability - she can only handle so much. She tires, she gets injured with human frailty, weapon though she may be.
Other Flaws:
-Her powers are tiring. She requires a good deal of energy to use them, and that means she needs to eat things with a lot of energy in them and keep her mental energies up to maintain the requesite intense concentration.
-As it stands, she is only strong enough currently to maintain four hour's continuous concentration before needing to rest.
-She hasn't yet figured out a way to continue on a creature she has already made or modify them further, not without... considerations.
-Her creatures aren't 100% under her control. Granted, they generally obey their mother, and are obligated to do so if she demands it of them, but she generally lets them have their own free will. Her more intelligent servants, like Raveners, while they do love their mother, can defy her, as well, if they so-cared to do so.
-The Furycraft Shortsword, while it will lend her protection from illusions and harpysong, is inert when she's not holding it. When it lends its power to her, when she is using it to resist an illusion, it hums and resonates with harpysong. Those around her find it harder to resist the power she is shrugging off.
Reason for being on AM: <3 <3 <3 <3 <3
Sample RP:
Theme Songs:
www.youtube.com/watch?v=LyEJxzQM24Q
www.youtube.com/watch?v=4klApCaQa-o
Nicknames: Nemo!
Main Account: The Broodmother
Who else do you play?:HYDRA Organism (NPC), Deadlock ((anti)heroine), Ember (Heroine), Adamanta (heroine), Lucast (Person!)
How did you find us?: Been here a while~
Category: Original Character
Name:Eliza Gaia of Arima
Alias: The Broodmother
Age: 17 2/4
Ranking: Villain
Physical Appearance: Eliza is a fair faced youth of average, if a bit wiry, build and height, but she's a good deal leaner than she used to be, and her hair, once hips-long and flowing, is now cut pragmatically short and severe, remaining silver-platinum in coloration. She looks perhaps a bit sleep deprived, but actually a good deal healthier than she was before she was Slade's Apprentice. The underside of New York has made her skin very pale, revealing darker freckles on her cheeks, and her choice of hobby makes sure her hands are covered in graphite on the fingertips and palms. She prefers comfortable clothing when not on business, practical stuff that makes her look a bit like an art student rather than a mastermind. Suits her fine. She's not what a person could call traditionally beautiful, with a slightly heavy chin and jaw, a solid nose, and round, sharp eyes that pierce, features that are out of style in modern society, but she has several other with her slender, pale form and maturing frame that never go out of style. She's built long and graceful - just like her mother... but thankfully more human than that.
On business, she wears an armored uniform designed by Slade to take the most advantage possible of her unique abilities. The skin of her hands is exposed, but largely concealed under sleeves that hang a size or two too long over them. The sleeves portion of them rises into segmented plates, ending at the shoulders with rounded pauldrons, tight-fitting upward of the elbow. The neck of her outfit rises like a bomb squad flak jacket, the collar thick plates, largely concealing her face beneath the eyeline. Her head is protected under a helmet and mask, the eyes of which always glow brilliant red, largely to keep it from being known when she is using her powers and when she is not.
The mask is styled after Slade's mask, made of black and red metal, giving her a severe profile that cuts like a knife. The chest of her armor is crafted of composite plates, tooled with maximum protection balanced with maximum mobility, crafted of lightweight and strong materials, black on the fabric portions, deep blood red on the metallic portions. There is a sword about a foot and a half in length with a beautiful, jeweled hilt on the back of a utility belt, which is set with capsules, a small rod about six inches in length, and capsules full of liquid. The armor of the legs is especially light, and the whole thing clings to her nicely - the equipment of a fighter, not-at-all based on how it was meant to look rather than how it was intended to function.
Personality: Eliza is a confident young woman that has an amicable disposition. To meet her in the street, she's about as low-key as they come, perhaps like a college student or young teacher with a tendancy to be amicable. There's something in her eyes, though - a kind of... burning passion, an intentness of stature, a willingness to listen to what people say... quite keenly. She's the kind of person that at a glance, two hundred years plus ago, would have been immediately pointed at as a witch and harassed - but most definitely not burned at the stake, not unless they had at least ten men with guns or swords, because big, strong men who have always relied on the strength of their hands get nervous in the presence of people who are very strong... in other ways.
With her claws out, Eliza is cold, calculating, and meticulously deadly, just like her mum. She takes pride in efficiency - the last thing anyone aught to desire is to have all that keen-ness she shows normally for creating and managing her children honed into a razor's edge of hatred - she's the kind to kill without a word if she believes it necessary, to absolutely fail to smile when she sends the object of her hatred packing. She's not the monologueing kind of villain, the kind that ties the hero to a device of doom then fails to watch him, unless it serves some purpose to her, because Slade taught her well. She's still prone to brief, intense flashes of anger, though, another inherited trait from her old mother, and her cool thaws in the face of somebody who really.. REALLY knows how to push her buttons.
Powers/Abilities:
Geneseeds: The basis for all her powers, The Broodmother has the capability to form a thing called a Geneseed, a marble sized orb of living energy that contains an extremely unstable structure of genetic material in a supercondensed form. One geneseed, with her concentration and energies, can grow into almost anything living that she can imagine... But the seed itself is a useless bulb of flesh without her, too unstable for anyone else to use.
A geneseed is easy for her to create - a negligible act she can perform with any tract of flesh, most often from her hands or from her mouth. Doing so does not harm her, and she can form several hundred of these before fatiguing.
The Broodmother: Eliza is able to use the Geneseeds to create monsters, create not only singular life forms, but entire species of them with their own minds and abilities unique to them. She is tied up into these creatures, bits of herself pressed in the folds of their flesh. Joy, rage, hunger, despair - the strongest of her creatures are born of a base human emotion that helps to give them shape and purpose. Most often, she draws diagrams and sketches of the creatures before she actually creates them - gets the concept in her head first before she gives her children life. These are artistic labors of love for her - her children.
She can concentrate up to four hours at a time to create her creatures at the limit of her current endurance.
Lifeseed: The ability to make monsters from the geneseed involves shaping a new creature basically from scratch. Eliza has figured out how to put a creature she's already thought up, one she's got an example of, into a geneseed, skipping a step - allowing the creature to grow. This lets her crystallize a geneseed into something she calls a Lifeseed, which can be activated to let a creature grow from it in mere seconds. This way, she can spend the time and energy ahead of time to be ready for a variety of situations on the spot.
The creature imprinted on the seed is not alive yet - it is nothing but an energized sequence of life in supercondensed form. Activating it is a simple matter - She need only hold it in her hand and use a predetermined psychic trigger. Usually, it simply begins growing on the spot once it leaves her hand, but she can implant a condition, as well - Proximity (when something satisfying certain specific conditions comes near), a timer (After a set ammount of energy devoted to containment gives out, which takes a certain ammount of time, it grows), or perhaps on a second psychic trigger (a "Now!" kind of thing!).
Alternatively, in a pinch she can eat the Lifeseed and reclaim the energy devoted to its creation. This can be risky, especially if she's already at full strength - the equivalent of eating a full meal, guzzling 6 cups of coffee and getting a massive adrenaline rush all at once. The energy won't go anywhere and her body will run itself to death unless she uses it. Thankfully, this is easy - the world seems to slow down for her as her personal timeframe folds into oragami, burning up the energy fast as she becomes a blur. This is hard on her body and mind, and right now, she can't stand still, can't concentrate enough to use her powers or magic effectively.
White Magic - It might seem strange to think of Eliza as a user of primarily white magic... but the truth is, she's a font of the kind of energy white magic requires. She who can create life is a talented white mage for the sheer size of the pool of energy she has to draw from. The catch? She can't use blow-your-face-off magic, and magic takes concious effort to use.
White Matrix - a healing discipline that laces healing energies into complicated patterns based upon how life processes it. In her research into reproductive processes and living white magic patterns, she's invented a style of healing magic that holds its shape over short distances, and is more flexible than normal healing magic. With this spell, she can rapidly heal injuries by touch, instill slow healing that lasts a few minutes, fling bolts of the energy, or exude an aura that slowly heals those in her immediate area (about ten feet).
Ward - A defensive spell meant to offer protection against projectile attacks by bending the inertia of the attack out of alignment. A little distance is required for the spell to work at optimal capacity - for most ranged attacks, twenty feet or so suffices for her to change the path. If she can physically and deliberately strike a projectile or an inertial action with a Ward casting, she can mess with its path then as well, even deflect it back, distorting the inertial response to her liking.
Meditation - A basic of magic, not technically a spell, this form of meditation clears her mind of terrestrial thoughts and pushes her mind into an altered state. In this, she is lucid in her own mindspace, able to attune to herself, the essence of her magic, her powers, her children, whatever. Its a godsend to her - it lends her clarity, lets her muster herself and mull over the day.
Runes of Sanctuary (Teleportation) - A spell she researched would theoretically allow her to transport large objects and living things over great distances, from one rune-gateway to another, provided the objects have an engraved sympathetic rune and the creatures carry something attuned to the gate. To do this though, she must create a gateway on the other side as well.
Fury\Erinyes: Three furies serve her mother - Alesis the Shade, Chegna Blackeye, and Usmotraga, Destroyer of Men. They are immortals, and each is an impressive warrior in her own right, though its no secret they work best when with their other two sisters. Chegna is a witch, a cybil of terrible power and insight. Usmostraga, most powerful of the three, is a warrior, a swordsman and shieldmaiden that is said to have brutally killed each and every hero that has ever tried to enter her matron's domain.
To protect Echidna's daughter, teach the girl of her heritage and destiny, and safeguard her survival in the world of men, Usmostraga commanded her sister Alesis, most devious and clever of the three, to Eliza's side and bound her to the girl when she was a babe, and Alesis has haunted her steps ever since. She's been something of a guide in the use of her powers, new territory for everyone that they are, and has had a hand in... almost every event that has shaped Eliza to the point she is at today.
Alesis is a fast, young harpy with varied skills. Her task is to safeguard the young scion, to ensure that she learns of her powers and how to control them, and teach her whatever she can about her inheritance. Alesis is a creature with varied skills, trained by her sisters in the ways of war and magic, and though she's not particularly good at either pursuit, she's spirited, enthusiastic, and devious as all hell - that all counts for a lot in the face of the challenges that Eliza faces.
She taught Eliza a good deal - how to use a sword in old traditions, how to fire a bow and hit a sparrow on the wing, how to contort her supernatural soul into the shapes it needs to keep to use the magic in her blood, and how to be a devious, cold-hearted bitch when she needs to be. Alesis's own powers of magic and combat pale in the face of Eliza's own - but she's a witch in other ways. Her first and best weapon is her voice - The Voice, that is. The Fury's song is a compulsion, an enchantment that affects the mind and wraps it in illusion. Sailors have been doomed on sharp stones by furysong numerous times, their ships smashed upon the shore they could not see, or dragged into the depths by the surf after they jumped overboard for hearing them sing.
Alesis is also a bit of a doppleganger - her true form is that of a furiously red-feathered harpy, eyes flashing and silvered armor pieces gleaming in the light. She most often, though, takes the shape of a gorgeous red-haired young woman, beautiful and perfect like she was carved from marble by the hands of angels. There's something... predatory about her appearance, nonetheless... but she could look like almost anyone.
Slade's Apprentice: The last year or so, Eliza has been trained by Slade as his apprentice - She's learned a great deal from him, and has worked quite hard to make use of his teachings. She's gotten quite good at martial arts - not as skilled of her master, not yet, but she's a genius of hard work, and his teachings haven't extended to just physical combat. In hand to hand combat, she is formidable. With Gambit, the quarterstaff/spear of her own design, she is efficient, if a bit unsubtle. Holding the Furycraft Sword given to her by Alesis, she bests the fury almost every time. She can shoot a crow on the wing with a shortbow, but her greatest strength comes from mixing disciplined control of her monsters, martial skill, and magical aptitude into one whole.
Supremacy: Around her, her monsters are more effective combatants. Their actions slide smoothly together, their thoughts splay with precision, and in general fight better in her presence. Around her monsters, Eliza is much more deadly than she'd be alone, as well - it goes both ways. She sees through their eyes, hears with their ears, and strikes where they are not striking. This extends to her bond with Alesis as well - the two are a perfect team, and with Alesis's ability to dopplegang, she might as well be fighting with a copy of herself.
The Walls Have Eyes: Where Eliza walks, her children are not far behind, you may be sure of that. Opal beetles of her creation can be found, if one was inclined to look for them, all over New York, New Jersey, and Gotham - she sees and hears much, for they are linked to her by the ties of the Brood. These creatures are unassuming enough - they simply hide on the very fringes and watch. In New York, especially - she is well established in her home town. Because of her Opal beetles, and their link to her senses and others of The Brood, she has the uncanny ability to see around corners, see what's behind her, know things are coming even when her own eyes are closed. She barely needs to rely upon her own eyes anymore - though killing her local children and the beetles that have thoroughly infested the area would theoretically stop her from doing this.
Basilisk's Stare: Her red-eyed gaze when using her inherited powers can make a person lock up completely if they make eye contact with her. Not so bad if you consider that her mum can turn people to stone the same way, but the paralysis really is temporary, and if they're attacked (or directly threatened with attack), the spell is broken. It wears off in a few minutes. Normal people aren't really equipped to resist it, but just her looking at you isn't enough - she MUST make eye contact, and she can't do it with her helmet on. looking into her eyes through a mirror doesn't have as strong an effect - it just makes the body sluggish and leaden for a minute or two, but again, only until attacked. It requires the looker to be close enough to see into her eyes - between sixty feet, with weakening effect at that range - Her gaze point blank is enough to paralyze for ten minutes but at sixty feet, it is merely enough to hold captivation as long as she holds eye contact. Like the Gorgon, though... if she sees her own gaze while doing this, she is paralyzed as well.
Equipment:
Furycraft Shortsword: An enchanted shortsword that holds its edge in any circumstance and is stout against illusions, lending her immunity to Harpysong and resistance to perception-altering effects when held.
Gambit: A telescoping quarterstaff with a nasty little trick... if she grips a certain part of the staff a certain way, it sprouts a nasty, narrow spike about six inches long from either end at her discretion.
Apprentice Suit: Her combat suit, designed by Slade to take advantage of her powers and fighting style. It lets her use her Geneseed abilities and magic freely with no impediments, while protecting her body. The plating is a bit heaver than Slade himself wears, but it has some motion assistance to compensate somewhat. The utility belt has capsules for the storage of Lifeseeds, capsules for energy drinks and food supplements to help fuel her powers, sleek storage for her weaponry, smoke bombs, small explosive devices, and other useful things - compliments of Slade's genius. The helmet has a tactical hud of sorts, including thermal and night vision settings, flashbang suppression an encoded communication system, and other bells and whistles to help her serve her sensei as his prized, efficient little human weapon.
Weaknesses
Psychological Flaws:Her children are bound up to her - She can tell when they are hurt and feels a small portion of their pain herself, in addition to the benefits they grant her from such a tie. These are not mere minions to their mother - they are her children. To destroy them does much to provoke her, for the pain she feels is not merely emotional at their loss.
Eliza has a tendency to crave unusual things - raw, even turning-bad meat is appealing to her.
Eliza is given to brief, quite-intense flashes of rage at small provocations, and it affects her judgement somewhat. Her tendancy to stay longer than is strictly neccesary in a fight when provoked into it is a major weakness in the right situation.
Her mind is a touch alien and very, very unusual regardless - any psychic could tell something was... eerie about her.
Physical Flaws: Her eyes glow when she uses her powers, preventing secretive use of them. Her body is not invulnerable like her mother's, and she is a mere mortal, despite her martial skill and magical ability - she can only handle so much. She tires, she gets injured with human frailty, weapon though she may be.
Other Flaws:
-Her powers are tiring. She requires a good deal of energy to use them, and that means she needs to eat things with a lot of energy in them and keep her mental energies up to maintain the requesite intense concentration.
-As it stands, she is only strong enough currently to maintain four hour's continuous concentration before needing to rest.
-She hasn't yet figured out a way to continue on a creature she has already made or modify them further, not without... considerations.
-Her creatures aren't 100% under her control. Granted, they generally obey their mother, and are obligated to do so if she demands it of them, but she generally lets them have their own free will. Her more intelligent servants, like Raveners, while they do love their mother, can defy her, as well, if they so-cared to do so.
-The Furycraft Shortsword, while it will lend her protection from illusions and harpysong, is inert when she's not holding it. When it lends its power to her, when she is using it to resist an illusion, it hums and resonates with harpysong. Those around her find it harder to resist the power she is shrugging off.
Reason for being on AM: <3 <3 <3 <3 <3
Sample RP:
Theme Songs:
www.youtube.com/watch?v=LyEJxzQM24Q
www.youtube.com/watch?v=4klApCaQa-o