Post by nicholas on Nov 5, 2011 10:40:26 GMT -5
Advance note - while this character was made by Spartan291 (Nicholas's player), he does not intend to play as said character, and as such the cbox name, nickname, and main account fields are being left blank for whichever player picks up the character as their own - I will edit them to match when said character is picked up by a player. Once accepted, please move this character to the site's Character Adoption center so someone can claim it.
As for anyone wanting to take her as a character, a word of warning - YOU MUST STAY ACTIVE. Preferably two to three posts a week, but at least one post a week will do as per the site standard. If you fail to meet the criteria without giving advance notice, I reserve the right to let someone else who might want the character and who will prove to be more active have a shot at playing her.
Cbox Name: RESERVED
Nicknames: RESERVED
Main Account: RESERVED
Who else do you play?: RESERVED
How did you find us?: RESERVED
Category: Original Character
Name: Heidi
Alias: Heidi B206, Sierra B206, Spartan B206, DEFENDER 4 when Nicholas had command of the squad, DEFENDER 1
Age: 28 (subjective age of 25)
Ranking: Anti Hero
Physical Appearance: Standing at an impressive height of 6' 10" outside of her armor, Heidi is of average height for a Spartan III, and her facial features are rather average as well - dark brown hair worn a few inches shorter than jawbone length, and the brown eyes to match. Unlike many of her brothers and sisters, though, Heidi bears unusually few scars, a testament to both her skill, but also her relative inexperience when compared to Spartan IIs or Alpha Company Spartan IIIs.
In her black MJOLNIR, most would mistake her for a stock ODST..... at least from a distance, and if she weren't standing next to any other soldiers or recognizable objects to compare her height to, which is increased to a full seven feet when armored. Unlike many of her squadmates, her Mark V suit was relatively undamaged or worn in, although with the upgrades that all Spartan units received in November of 2552 her armor still looks brand new again.
Personality: Chosen specifically to replace Nicholas as DEFENDER Team's commander in 2545 when Nicholas was transferred to help deal the final blow to the Insurrectionist movement, Heidi shares a number of similarities to Nicholas personality wise. Blunt, pragmatic and ruthless in tactics and strategy, Heidi follows the rules by the letter...... at least until they get in the way of her soldiers doing their jobs, a fact that always tended to make her superiors nervous but was offset by the fact that she always got the needed results, often times even more than could've been hoped for. While she did’t break the rules and regulations as A291 did with casual regularity when he thought it necessary, she bent them as far as she could within reason when she felt that it was needed at the time.
Powers/Abilities:
Spartan III: While all Spartans received the training to match the best shock troops and commandos from any military, their true strength comes from the augmentation procedure performed on them towards the end of their training and at the onset of puberty. While the process was excruciatingly painful and a large percentage of the Spartan IIIs were either killed or crippled by it, the survivors were transformed into the ultimate soldiers, living weapons without peer among other humans. Their perception, reaction and movement speed was incredibly enhanced, and their bones were made virtually unbreakable thanks to the ceramic carbide bonded to their skeletal structure. Finally, their eyesight was enhanced to the point at where they could essentially see in the dark, and their muscle density, already twice the human norm due to their training, was further increased - even without MJOLNIR, the average augmented Spartan II was capable of lifting upwards of 1000 pounds. While Nicholas prefers mid to long range combat, he, like all Spartan IIs, is brutally effective at any range, and is incredibly skilled with any firearm or melee weapon as well as hand to hand combat.
Equipment:
MJOLNIR Mark VI Powered Assault Armor: Incredibly durable, the armor not only increases his already astounding physical strength by a factor of five, but it also boosts a Spartan's reaction time, already less than 20 milliseconds under controlled situations, to near uncharted speeds that may appear to almost border precognition to the uninformed eye. The armor itself is a marvel of engineering, and is composed of several overlapping layers. The armor plates, made of a unique, incredibly strong non reactive alloy that isn't magnetic, also have a refractive coating capable of dissapating light energy attacks and lessening the impact from heavier strikes. Underneath the plating is a lightly armored bodysuit, which is completely sealed, protecting the user from both toxic environments and vaccuum. Underneath this is a gel layer capable of reactively changing it's density, and protects the user from either environmental pressure, G forces, rapid temperature changes or ballistic weapons. Between this and the inner layer composed of moisture absorbing cloth is a network of reactive metal liquid crystal, which while responsible for the user's enhanced strength is also capable of transporting a ship class smart artifical intelligence - it is also this layer that is responsible for the user's reaction time when combined with the suit's neural interface. Finally, the Mark VI version of the armor is equipped with both a UNSC developed second generation shield system and an automated biofoam injection system, which allows the user to keep fighting even after taking wounds that would kill any other soldier, also in turn preserving their lives until proper medical treatment can be administered. It also features several external clips, magnetic holsters and pockets for carrying gear, leaving the Spartan's hands free at most times. The armor does have some disadvantages, though - first of all, it cannot be used by normal, unaugmented soldiers, as they both lack the reflexes and increased perception rate needed to harness the armor without killing themselves. Also, a fully armored Spartan III weighs roughly 1000 pounds when equipped with a MJOLNIR suit, not counting the other gear they may be carrying at the time. Heidi's armor is also equipped with a officer issue tactical pad on the left wrist, although without the UNSC's B-Net and tactical satellites it is, for the most part, useless.
MA5B Assault Rifle: The workhorse weapon of the UNSC Special Forces, and the weapon of choice for the ODSTs during assault and boarding actions. Typically equiped with a digitized ammunition counter, electronic compass and a 60 round magazine loaded with 7.62 mm armor piercing rounds, the MA5B is able to fire up to 600 rounds a minute. While best used in close quarters where the weapon can be fired in full auto, tearing apart most targets in seconds with the rounds more often than not penetrating the first target and hitting anything behind it, the MA5B's accuracy issues are easily overcome at midrange by firing in prolonged bursts of 5 to 10 rounds at a time, and can be mitigated at extreme ranges (for assault rifles) by firing in single to three rounds bursts. Heidi's weapon of choice in most situations, she is incredibly proficient with the weapon, and has often been able to hit targets at ranges most would not think possible with an weapon not equiped with a scope.
M6G B-Variant Pistol: One of the most often issued sidearms in both the UNSC's Army and Marines, the M6G is considered by most to be the the balancing point between the Navy's quick firing but relatively underpowered M6C and the relatively slow firing but devastatingly powerful Spartan issued M6D. The "B" variant, typically issued to the Army, is equiped with a x2 smartlinked scope and typically loaded with 12.7 mm semi armor piercing rounds. While sporting a faster firing rate than the C variant, the weapon's recoil tends to compound if fired rapidly in succession, dramatically reducing accuracy unless the user paces their shots. 8 rounds per magazine.
Combat Knife
Psychological Flaws: Trained from childhood to work in a group, Heidi tends to get nervous when working on her own in enemy territory - while it doesn't impact her combat performance much, it does make finer, more specialized objectives more difficult for her to achieve as she is aware of this weakness and as such diverts most of her attention to keeping an eye on her surroundings and armor's motion tracker, detracting from the attention she can pay to what he can focus on. Another problem is that while ruthless and brutally efficient in combat, Heidi is not used to working with individuals who aren't Spartans, and while she will trust them with technical or logistical work, for the most part she will tend to view them as weak links in combat until proven otherwise. While not a true limitation on her part, it does mean that Heidi will be wary to leave them on their own in dangerous situations, and as such will be possibly even more nervous and singularly focused on one thing at a time than she would be if working alone.
Physical Flaws: While she herself is in perfect physical condition and beyond what most people would consider humanly possible in both speed and strength, Heidi is still only human when seperated from her armor - for all of her strength and skill, anything that would prove fatal to a normal human will kill her just as quickly. While her bones can't be broken, her flesh, tendons and organs can be, and there are very likely mutants and non humans out there easily capable of matching or surpassing her physical strength and speed.
While she is very well protected in her armor, the suit isn't perfect, and comes with yet another set of drawbacks. Heidi is much, much heavier when encased in her MJOLNIR, and as such cannot be supported by many physical objects, and her sheer size makes moving in cramped quarters difficult, if not impossible, a problem further exacerbated by her shields when they are active. The armor itself is also vulnerable to a number of different environmental threats, which while not capable of destroying or breaching the armor itself, are capable of disabling or reducing certain key components or systems (the motion tracker, for example, could be rendered useless if the sensors in the shoulders are exposed to salt water for too long, as the salt will encrust on the sensors and disable them until they are cleaned). Yet another problem is that while the ballistics and gel layer are extremely resiliant, they do not protect the user from all kinetic energy - while potentially survivable, a drop from a plane would likely result in relatively severe injuries, and drops from low orbit are still incredibly dangerous in the Mark VI armor without specialized equipment. Finally, the shields themselves, while very resiliant against kinetic weapons and attacks, are rather vulnerable to energy weapons, and quickly depleted by them, and cannot recharge as long as the suit is taking fire from any form of attack, and while the Mark VI suit's shields recharge much faster than the Mark V's, they are slightly weaker. Large moving masses, like fast moving cars or objects of similar mass and size, also pose a sizable threat to the armor. In addition to the energy attacks and environmental weaknesses, the suit's motion tracker, while usefull, is far from infallible.
While it detects most moving objects within a 25 meter radius of the user, it will not detect slow moving or stationary objects, and does not provide detailed information beyond the size and distance of the object (does not provide exact elevation relative to the user, for example). The other problem is that unless an object or being is carrying a FOF tag, the tracker cannot distinguish between friend, foe or random objects - in locations where there is constant motion such as rainforests, the entire display will be covered in red, and it is possible to jam the tracker through similar methods. Finally, the motion tracker does not work in vacuum. Yet another weakness to the armor is the HUD's VISR system, although it can be turned on and off. More or less a low visability mode for the HUD, the user can be blinded by bright light or flashes that occur within their line of sight while the system is active, although said weakness can be countered by turning the system off, and it is partially negated by the reactive polarizing viewplate of the MJOLNIR armor, unlike the ODST variant of the technology.
Other Flaws: None that I can think of off the top of my head.... I think I got them all above.
Brief History: Born on July 6, 2525, Heidi had a mostly normal life until the Covenant attacked and glassed the colony of Hat Yai in 2528, narrowly escaping the invasion with her older brother Patrick, who was at the time the only surviving member of her family after their parents were killed during the first wave of the landing. Both of them eventually made it to Tribute, where they were immediately targeted for the Beta Company of the SPARTAN III program, and later inducted after Alpha Company was destroyed and candidate selection began in 2537. While Heidi thrived even during the immediate aftermath of the augmentation, Patrick encountered complications during the process and died of cardiac arrest. Graduating in second place out of over 300 other Spartans, Heidi accompanied Beta Company during its circuit through the remnants of the Outer Colonies in the months leading up to Operation: PROMETHEUS in 2545, transferring out of the company at just before the operation at the request of SPARTAN-051, using her scores and the fact that she was a near perfect match to the criteria used to select the SPARTAN II candidates as an excuse, citing that it would be “a regrettable waste of a valuable asset”. Assuming command of DEFENDER team, Heidi proved herself extremely capable as both a Spartan and commanding officer, leading the unit through what were arguably the most difficult years of the war leading up to the fall of Reach, relinquishing her command when A291 was transferred back just prior to the Battle of Reach but remaining with the unit, although she would resume her position when Nicholas went MIA in the aftermath of the Battle of Reach. As the war drew to a close Heidi would remain in command of DEFENDER Team, with the squad seeing deployment to multiple theatres during the Covenant occupation of Earth – namely the Battle of Columbus and several skirmishes in Australia and northern Africa, and after the war officially ended on March 3rd of 2553, DEFENDER Team was among the few Spartans who could still be accounted for. Without an actual war to fight anymore and with the Jiralhanae otherwise occupied with their internal wars and conflict with the Sangheili, DEFENDER Team was more or less diverted to peace keeping and security roles, typically sent in ahead of colony ships to clear out worlds that had been previously held by Covenant forces, more often than not encountering little more than rogue Jiralhanae or Kig Yar groups gone pirate. It was en route back to Earth again from one such mission that their ship, a Mako class corvette, suffered a malfunction with their Shaw-Fujikawa drive, a result of improper maintenance. While the ship remained intact and suffered no more than a few system overloads, the ship itself was dropped out of slip space travel, although the ship’s crew and compliment of Spartans and Marines would have yet to realize exactly where – or when - they were.
Reason for being on AM: I'm more or less going to go with Slip Space accident - it worked for Nicole in Dead Or Alive 4, and forced her back into the 21st century. Technically not Halo canon anymore given all of their retcons (and the rather ambigous Spartan II count), but it was considered such at one point, and theoretically possible given the time and space bending properties of the slip space drive - they've been likened to man made singularities without gravity fields when malfunctioning in Ghosts of Onyx. Given the way the things work, it's entirely possible that a malfunctioning one could transport someone into an alternate reality.
Sample RP: RESERVED - an audition for the character would be appreciated, just to make sure that you are playing her well.
Theme Songs:
As for anyone wanting to take her as a character, a word of warning - YOU MUST STAY ACTIVE. Preferably two to three posts a week, but at least one post a week will do as per the site standard. If you fail to meet the criteria without giving advance notice, I reserve the right to let someone else who might want the character and who will prove to be more active have a shot at playing her.
Cbox Name: RESERVED
Nicknames: RESERVED
Main Account: RESERVED
Who else do you play?: RESERVED
How did you find us?: RESERVED
Category: Original Character
Name: Heidi
Alias: Heidi B206, Sierra B206, Spartan B206, DEFENDER 4 when Nicholas had command of the squad, DEFENDER 1
Age: 28 (subjective age of 25)
Ranking: Anti Hero
Physical Appearance: Standing at an impressive height of 6' 10" outside of her armor, Heidi is of average height for a Spartan III, and her facial features are rather average as well - dark brown hair worn a few inches shorter than jawbone length, and the brown eyes to match. Unlike many of her brothers and sisters, though, Heidi bears unusually few scars, a testament to both her skill, but also her relative inexperience when compared to Spartan IIs or Alpha Company Spartan IIIs.
In her black MJOLNIR, most would mistake her for a stock ODST..... at least from a distance, and if she weren't standing next to any other soldiers or recognizable objects to compare her height to, which is increased to a full seven feet when armored. Unlike many of her squadmates, her Mark V suit was relatively undamaged or worn in, although with the upgrades that all Spartan units received in November of 2552 her armor still looks brand new again.
Personality: Chosen specifically to replace Nicholas as DEFENDER Team's commander in 2545 when Nicholas was transferred to help deal the final blow to the Insurrectionist movement, Heidi shares a number of similarities to Nicholas personality wise. Blunt, pragmatic and ruthless in tactics and strategy, Heidi follows the rules by the letter...... at least until they get in the way of her soldiers doing their jobs, a fact that always tended to make her superiors nervous but was offset by the fact that she always got the needed results, often times even more than could've been hoped for. While she did’t break the rules and regulations as A291 did with casual regularity when he thought it necessary, she bent them as far as she could within reason when she felt that it was needed at the time.
Powers/Abilities:
Spartan III: While all Spartans received the training to match the best shock troops and commandos from any military, their true strength comes from the augmentation procedure performed on them towards the end of their training and at the onset of puberty. While the process was excruciatingly painful and a large percentage of the Spartan IIIs were either killed or crippled by it, the survivors were transformed into the ultimate soldiers, living weapons without peer among other humans. Their perception, reaction and movement speed was incredibly enhanced, and their bones were made virtually unbreakable thanks to the ceramic carbide bonded to their skeletal structure. Finally, their eyesight was enhanced to the point at where they could essentially see in the dark, and their muscle density, already twice the human norm due to their training, was further increased - even without MJOLNIR, the average augmented Spartan II was capable of lifting upwards of 1000 pounds. While Nicholas prefers mid to long range combat, he, like all Spartan IIs, is brutally effective at any range, and is incredibly skilled with any firearm or melee weapon as well as hand to hand combat.
Equipment:
MJOLNIR Mark VI Powered Assault Armor: Incredibly durable, the armor not only increases his already astounding physical strength by a factor of five, but it also boosts a Spartan's reaction time, already less than 20 milliseconds under controlled situations, to near uncharted speeds that may appear to almost border precognition to the uninformed eye. The armor itself is a marvel of engineering, and is composed of several overlapping layers. The armor plates, made of a unique, incredibly strong non reactive alloy that isn't magnetic, also have a refractive coating capable of dissapating light energy attacks and lessening the impact from heavier strikes. Underneath the plating is a lightly armored bodysuit, which is completely sealed, protecting the user from both toxic environments and vaccuum. Underneath this is a gel layer capable of reactively changing it's density, and protects the user from either environmental pressure, G forces, rapid temperature changes or ballistic weapons. Between this and the inner layer composed of moisture absorbing cloth is a network of reactive metal liquid crystal, which while responsible for the user's enhanced strength is also capable of transporting a ship class smart artifical intelligence - it is also this layer that is responsible for the user's reaction time when combined with the suit's neural interface. Finally, the Mark VI version of the armor is equipped with both a UNSC developed second generation shield system and an automated biofoam injection system, which allows the user to keep fighting even after taking wounds that would kill any other soldier, also in turn preserving their lives until proper medical treatment can be administered. It also features several external clips, magnetic holsters and pockets for carrying gear, leaving the Spartan's hands free at most times. The armor does have some disadvantages, though - first of all, it cannot be used by normal, unaugmented soldiers, as they both lack the reflexes and increased perception rate needed to harness the armor without killing themselves. Also, a fully armored Spartan III weighs roughly 1000 pounds when equipped with a MJOLNIR suit, not counting the other gear they may be carrying at the time. Heidi's armor is also equipped with a officer issue tactical pad on the left wrist, although without the UNSC's B-Net and tactical satellites it is, for the most part, useless.
MA5B Assault Rifle: The workhorse weapon of the UNSC Special Forces, and the weapon of choice for the ODSTs during assault and boarding actions. Typically equiped with a digitized ammunition counter, electronic compass and a 60 round magazine loaded with 7.62 mm armor piercing rounds, the MA5B is able to fire up to 600 rounds a minute. While best used in close quarters where the weapon can be fired in full auto, tearing apart most targets in seconds with the rounds more often than not penetrating the first target and hitting anything behind it, the MA5B's accuracy issues are easily overcome at midrange by firing in prolonged bursts of 5 to 10 rounds at a time, and can be mitigated at extreme ranges (for assault rifles) by firing in single to three rounds bursts. Heidi's weapon of choice in most situations, she is incredibly proficient with the weapon, and has often been able to hit targets at ranges most would not think possible with an weapon not equiped with a scope.
M6G B-Variant Pistol: One of the most often issued sidearms in both the UNSC's Army and Marines, the M6G is considered by most to be the the balancing point between the Navy's quick firing but relatively underpowered M6C and the relatively slow firing but devastatingly powerful Spartan issued M6D. The "B" variant, typically issued to the Army, is equiped with a x2 smartlinked scope and typically loaded with 12.7 mm semi armor piercing rounds. While sporting a faster firing rate than the C variant, the weapon's recoil tends to compound if fired rapidly in succession, dramatically reducing accuracy unless the user paces their shots. 8 rounds per magazine.
Combat Knife
Weaknesses
Psychological Flaws: Trained from childhood to work in a group, Heidi tends to get nervous when working on her own in enemy territory - while it doesn't impact her combat performance much, it does make finer, more specialized objectives more difficult for her to achieve as she is aware of this weakness and as such diverts most of her attention to keeping an eye on her surroundings and armor's motion tracker, detracting from the attention she can pay to what he can focus on. Another problem is that while ruthless and brutally efficient in combat, Heidi is not used to working with individuals who aren't Spartans, and while she will trust them with technical or logistical work, for the most part she will tend to view them as weak links in combat until proven otherwise. While not a true limitation on her part, it does mean that Heidi will be wary to leave them on their own in dangerous situations, and as such will be possibly even more nervous and singularly focused on one thing at a time than she would be if working alone.
Physical Flaws: While she herself is in perfect physical condition and beyond what most people would consider humanly possible in both speed and strength, Heidi is still only human when seperated from her armor - for all of her strength and skill, anything that would prove fatal to a normal human will kill her just as quickly. While her bones can't be broken, her flesh, tendons and organs can be, and there are very likely mutants and non humans out there easily capable of matching or surpassing her physical strength and speed.
While she is very well protected in her armor, the suit isn't perfect, and comes with yet another set of drawbacks. Heidi is much, much heavier when encased in her MJOLNIR, and as such cannot be supported by many physical objects, and her sheer size makes moving in cramped quarters difficult, if not impossible, a problem further exacerbated by her shields when they are active. The armor itself is also vulnerable to a number of different environmental threats, which while not capable of destroying or breaching the armor itself, are capable of disabling or reducing certain key components or systems (the motion tracker, for example, could be rendered useless if the sensors in the shoulders are exposed to salt water for too long, as the salt will encrust on the sensors and disable them until they are cleaned). Yet another problem is that while the ballistics and gel layer are extremely resiliant, they do not protect the user from all kinetic energy - while potentially survivable, a drop from a plane would likely result in relatively severe injuries, and drops from low orbit are still incredibly dangerous in the Mark VI armor without specialized equipment. Finally, the shields themselves, while very resiliant against kinetic weapons and attacks, are rather vulnerable to energy weapons, and quickly depleted by them, and cannot recharge as long as the suit is taking fire from any form of attack, and while the Mark VI suit's shields recharge much faster than the Mark V's, they are slightly weaker. Large moving masses, like fast moving cars or objects of similar mass and size, also pose a sizable threat to the armor. In addition to the energy attacks and environmental weaknesses, the suit's motion tracker, while usefull, is far from infallible.
While it detects most moving objects within a 25 meter radius of the user, it will not detect slow moving or stationary objects, and does not provide detailed information beyond the size and distance of the object (does not provide exact elevation relative to the user, for example). The other problem is that unless an object or being is carrying a FOF tag, the tracker cannot distinguish between friend, foe or random objects - in locations where there is constant motion such as rainforests, the entire display will be covered in red, and it is possible to jam the tracker through similar methods. Finally, the motion tracker does not work in vacuum. Yet another weakness to the armor is the HUD's VISR system, although it can be turned on and off. More or less a low visability mode for the HUD, the user can be blinded by bright light or flashes that occur within their line of sight while the system is active, although said weakness can be countered by turning the system off, and it is partially negated by the reactive polarizing viewplate of the MJOLNIR armor, unlike the ODST variant of the technology.
Other Flaws: None that I can think of off the top of my head.... I think I got them all above.
Brief History: Born on July 6, 2525, Heidi had a mostly normal life until the Covenant attacked and glassed the colony of Hat Yai in 2528, narrowly escaping the invasion with her older brother Patrick, who was at the time the only surviving member of her family after their parents were killed during the first wave of the landing. Both of them eventually made it to Tribute, where they were immediately targeted for the Beta Company of the SPARTAN III program, and later inducted after Alpha Company was destroyed and candidate selection began in 2537. While Heidi thrived even during the immediate aftermath of the augmentation, Patrick encountered complications during the process and died of cardiac arrest. Graduating in second place out of over 300 other Spartans, Heidi accompanied Beta Company during its circuit through the remnants of the Outer Colonies in the months leading up to Operation: PROMETHEUS in 2545, transferring out of the company at just before the operation at the request of SPARTAN-051, using her scores and the fact that she was a near perfect match to the criteria used to select the SPARTAN II candidates as an excuse, citing that it would be “a regrettable waste of a valuable asset”. Assuming command of DEFENDER team, Heidi proved herself extremely capable as both a Spartan and commanding officer, leading the unit through what were arguably the most difficult years of the war leading up to the fall of Reach, relinquishing her command when A291 was transferred back just prior to the Battle of Reach but remaining with the unit, although she would resume her position when Nicholas went MIA in the aftermath of the Battle of Reach. As the war drew to a close Heidi would remain in command of DEFENDER Team, with the squad seeing deployment to multiple theatres during the Covenant occupation of Earth – namely the Battle of Columbus and several skirmishes in Australia and northern Africa, and after the war officially ended on March 3rd of 2553, DEFENDER Team was among the few Spartans who could still be accounted for. Without an actual war to fight anymore and with the Jiralhanae otherwise occupied with their internal wars and conflict with the Sangheili, DEFENDER Team was more or less diverted to peace keeping and security roles, typically sent in ahead of colony ships to clear out worlds that had been previously held by Covenant forces, more often than not encountering little more than rogue Jiralhanae or Kig Yar groups gone pirate. It was en route back to Earth again from one such mission that their ship, a Mako class corvette, suffered a malfunction with their Shaw-Fujikawa drive, a result of improper maintenance. While the ship remained intact and suffered no more than a few system overloads, the ship itself was dropped out of slip space travel, although the ship’s crew and compliment of Spartans and Marines would have yet to realize exactly where – or when - they were.
Reason for being on AM: I'm more or less going to go with Slip Space accident - it worked for Nicole in Dead Or Alive 4, and forced her back into the 21st century. Technically not Halo canon anymore given all of their retcons (and the rather ambigous Spartan II count), but it was considered such at one point, and theoretically possible given the time and space bending properties of the slip space drive - they've been likened to man made singularities without gravity fields when malfunctioning in Ghosts of Onyx. Given the way the things work, it's entirely possible that a malfunctioning one could transport someone into an alternate reality.
Sample RP: RESERVED - an audition for the character would be appreciated, just to make sure that you are playing her well.
Theme Songs: