Death
Neutral
Nothing lasts forever. Well, I do.
Posts: 17
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Post by Death on Nov 14, 2012 1:43:43 GMT -5
NPC Creator: FlyingBlueQuill NPC Usage: Whenever Needed NPC Permissions: Since Reapers can be controlled by Humans via black magic and can be possessed by powerful Demons, anyone who requires a 2spooky Reaper in a thread can use them. I'll probably be using them when needed as Death, since he is their Master.
Name: Reaper(s) Alias: Grim Reapers/Reapers Age: Immortal Archetype: Neutral
Personality:
Reapers tend to not have a personality. The most common Reapers appear as ghostly looking men in business suits.
However, there are some that appear like young women and actually have names. They are intelligent and can take on any personality. (For instance the Reaper Dean met in the hospital: Tessa.)
History:
Reapers are servants of Death. They assist in maintaining the Natural Order, and are completely neutral, not aligned with Heaven nor Hell nor Purgatory. According to Castiel, Reapers will sometimes appear in mass gatherings in prelude to a great disaster such as the eruption of Mount Vesuvius in Pompeii.
Powers/Abilities:
- Invisibility - Reapers are naturally invisible to the naked-eye, unless they are dealing with the deceased, or if they chose otherwise. Beings with supernatural perception like angels and demons are capable of bypassing this skill and see reapers with clarity.
- Supernatural Perception - They can see ghosts, especially the ghosts of whom they are about to reap.
- Teleportation - Reapers can appear anywhere on the face of the Earth, including in human minds.
- Resurrection - Reapers are capable of reviving the dead, though their dedication to the natural order usually prevents them to.
- Time manipulation - Reapers are able to stop time, causing objects that measure time to permanently break.
- Astral projection - Reapers can project their astral form, similar to the angels.
- Super stamina - Reapers do not grow tired, and will never leave their victims, unless a supernatural event disturbs them.
- Invulnerability - The only known way to kill a Reaper is with the scythe of Death and a special incantation.
- Killing Touch - Reapers can kill any being by touching them, except stronger beings. The beings obviously immune are Death, God, the Four Horsemen and the Archangels.
- Telekinesis - Demonstrated when Tessa dislodged a chandelier with her mind.
- Immortality - Reapers are not subjected to hunger, disease, or time.
- Flight/Levitation - In their true form, they have the ability to fly and/or levitate.
- Perception Altering- By this ability, reapers are able to change their appearance before spirits to hide their true, more frightening form. This allows reapers to make people see what they want them to see, and enables the reapers to communicate more effectively with their targets.
- Disease/Death Transference - Reapers can use their powers to heal disease and injuries, however they have to give the injury or disease to someone else.
- Memory Manipulation - Reapers can make mortals forget things and can also restore memories.
- Intangibility - In their true form, they are like ghosts, and can phase through solid matter without any kind of injuries.
- Electromagnetic Interference - The appearance of a Reaper can cause lights in a room to flicker or go out.
- Wind Manipulation - A reaper's arrival can cause sudden gusts of wind.
Weaknesses: They are completely under their master Death's control. As Tessa puts it, "He calls us, we don't call him". As such, Death is the only known being who can stop Reapers permanently.
Powerful demons like Azazel and Alastair can overpower Reapers, and in Azazel's case, even possess them.
Reapers can also be imprisoned, and warded off by spells (Enochian runes or symbols), however nothing other than Death can permanently stop them. Certain spells can also bind them. Like most beings, they are vulnerable to Death's scythe.
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Regina Mills
Anti-Villain
that's why her hair is so big it's full of secrets [/center]
Posts: 167
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Post by Regina Mills on Nov 24, 2012 15:47:56 GMT -5
Looks like you did a pretty good job with the strengths and weaknesses, accepted!
these NPCs are way 2spooky 4 me :[
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