Post by echidna on Apr 5, 2012 7:53:23 GMT -5
Enky's Plot Page
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The Broodmother
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The Broodmother, aka Eliza Gaia, is a young lady from New Jersey that currently resides in New York (which she calls 'her town' with a smile.) Eliza is good-natured and honest of word, capable of great acts of kindness and self-sacrifice. Her heart is full of love, and she protects her friends if she can but she is firstly loyal to Slade (her sensei), and she has her own agenda which be told spells doom for anyone who gets in her way. She is as stalwart an ally as she is a pitiless, icy foe. Like her mother the titan Echidna, Eliza is a mother of monsters - from the gentle Opal Beetles to the hateful Viverns, linked tightly to each and every one of her children telepathically. She is a white-magic user (Healing, protection, etc) and has other talents.
Alignment: Good
Classification: Supervillain (An evil person will gloat and put off the moment of murder like a fine cigar. A good person will kill you without a word. Pray that the villain is an evil person.)
Modus Oparandi: Her priorities are thus: Her children and their wellbeing come first. She will steal to feed them, kill to protect them, and defy any word given that would sacrifice them. Her loyalty to Slade is her second priority. She will obey his edicts above her usual MO and will remain loyal to him. Last, She hates the way the world works, that evil men and selfish, cruel people who rise to the top on the faces of the defeated rule the world. She wants to rectify that inequity, not just fight crime or uphold the law. She sees mobsters afford lawyers that let them walk free, she sees good people get put in prison, framed to save the guilty while the guilty just smile about it and laugh when they think they are secure. She sees pompous louts with powers use them for personal gain or for glory... and these things make her bile rise. She doesn't fight crime. She makes the criminals and their bosses dissapear. She doesnt arrest people, or put them on trial. She kills them. She would tear down the walls of a jail to free the innocent and good men, and see the mobsters and lifetimer gangbangers murdered. The world she would create would be one where evil wasnt punished because it wouldnt survive the night, where justice would have no appeal. This is a jagged pill, and it is why she is a supervillain. At what cost, the right thing?
Oddly enough, she approves of superheroes... sincere ones, anyhow. She wont kill them if she can help it... she might even side with them, situation permitting, and protect their lives, while hunting down and butchering her 'own kind'. She has no soft spot or pity for supercriminals, as a rule... but she might be a kind voice in the dark, if she thought it would be worthwhile.
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Emily Rogers / Ember
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Emily Rogers is a dead girl walking. She should have died months ago, but the sorceress Shei'Ki'Nah made her an offer she could not refuse, and fused Emily's human essence with the remains of her dying dragoness servant to save both their lives, effectively turning Emily into a real, live dragon, herself. While her humanity is entirely a construct of her mind, a residual self image that is entirely false, Emily retains much of her normalcy in the face of these sudden changes. Can she get to know her new powers before the beings who killed her the first time can rectify their mistake?
She's got an ancient dragon's powers - Flame is under her control, and her draconic nature gives her impressive physical powers of strength and defense. Emily is remarkably untouched mentally - magic and demons and all that stuff are completely new to her, and she has... NO experience at being a superheroine, nor any kind of formal training... and talent can only take a girl so far. She'll need to find somebody who can teach her the ropes or she might not last long.
Alignment: Good (Truth, justice, and cheap burritos!)
Classification: Superheroine (Excelsior!)
Modus Oparandi: Modus-a-whatnow? She's inexperienced - she's never killed anyone, saved the world, faced a serious superpowered threat, or stood against truly overwhelming odds... but her heart's in the right place and she's gutsy enough, and if you combine that with her serious knowledge of comics and superhero trivia etc, you have some good instincts backed up by natural talent. How she'd do against a real threat, how she'd handle making a mistake, how she'd deal with failure, these things remain to be seen! She's made it her life - Mistress's command is such that disobedience would... not be beneficial, so she MUST use her powers and push the limit, but she is looking for work to pay the bills, too!
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The HYDRA Organism
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HYDRA is not a living thing. It is not an object either. It is one of the beings that falls between the gaps between organic and inorganic, alive but far from related to what we'd call normal. It is a thing that was made from a human by man, created for one singular purpose in mind - the disposal of the T-Cell organisms and their variants, incorruptible in its purpose and perhaps a little horrific, if one were inclined to be dramatic. To consider it as a single entity is wrong - it is a creature made of many component entities, each created by the 'mother' organism to serve some purpose. Quicklings serve as HYDRA's eyes and ears. Ragelings serve as its defensive mechanisms and weapons, and Vixens imitate human behaviors and appearances to help HYDRA deal with complicated stimuli.
Good and Evil don't even figure in. HYDRA is largely reactionary - it relentlessly seeks to consume T-Cell creatures and deviant species, and it is able to recognize them by merit of hitherto undisclosed means with no margin for error - an ability that led the 'queen' to nest in the old Umbrella corp building beneath Gotham City, its current residence. During the last year since the Z-War, HYDRA has established itself well - no less than two hundred Vixens walk among humanity, undetected, and its Quicklings and Ragelings crawl the secret network of tunnels and passageways that spiderweb all over the city.
Alignment: Neutral, but the Vixens can be of any alignment.
Classification: Neutral, as above
Modus Oparandi: Left to its own devices, HYDRA is merely curious - it explores its surroundings, feeds on non-animate materials (organic and synthetic - metal and stone are out of the question). Aggression isn't the right word - it doesn't attack anything, even its intended targets. T-Cell monsters generally don't run, they attack madly so they get absorbed easily and converted to more mass, but anything that followed that behavior would suffer the same fate. It recoils from intense heat and grows stolid and sluggish in the cold - even a Vixen has this defect. Anyone would recoil from a hot stove, but exposing a vixen's body to sudden intense cold could reveal its true nature. As such, vixens avoid either situation. A vixen has a human range of behaviors and consciousness that does not die when their single body is destroyed, provided it has had chance to interact with another member of the organism. HYDRA makes Quicklings when its own massive form can't be bothered to get into small spaces to explore or when speed becomes an issue. HYDRA makes Ragelings when attacked and placed in stressful situations, and these organisms are highly aggressive compared to the stolid, peaceful Queen.