Post by raz on Feb 13, 2012 7:31:37 GMT -5
OOC/MISC CHARACTER NOTES
Cbox Name: Bisenti
Nicknames: DNA
Main Account: Hazama
Who else do you play?: Hazama, York, Nemeroth, Emperor Palpatine, Sheogorath, Robotnik
How did you find us?: VERY CAREFULLY
Category: Canon - Psychonauts
Ranking: Super Hero/Law Enforcement
Reason for being on AM: To complete his mission. Wouldn't mind making friends though, and saving the world to boot.
Basic Details
Age: 10
Personality:
Raz is atypical for a young boy. Wise beyond his years, with a wit that seems unfitting for a boy his age, Razputin has been called by many to be a 'one-in-a-million mind' and for all intensive purposes, a very special boy. Known for his trademark hard work, dedication and mental agility, Raz isn't one to give up or admit defeat when working for a cause he sets his mind to. Somewhat headstrong and stubborn, Raz has a good heart, and will not hesitate to sacrifice himself for his friends, and will do anything he can for the betterment of those he loves.
Powers & Abilities
Main/Important Equipment
Weaknesses
Psychological Flaws...
Physical Flaws...
History....
In Character RP Sample
NOH.
Theme Songs...?
Psychonauts -- Razputin Main Theme
Agent Cruller's Sacred Hall -- Razputin Serious Theme
Whispering Rock Psychic Summer Camp -- Razputin (Day) Walking Theme
Stay Out of The Midnight -- Razputin (Night) Walking Theme
The Meat Circus -- Razptuin (Mental) Battle
Bringing Kochamara Down to the Ground -- Razputin (Important) Battle Theme
A Touch of Criticism -- Razputin (Duel) Battle Theme
Their Own Flesh and Blood -- Razptuin (Climatic) Battle
Cbox Name: Bisenti
Nicknames: DNA
Main Account: Hazama
Who else do you play?: Hazama, York, Nemeroth, Emperor Palpatine, Sheogorath, Robotnik
How did you find us?: VERY CAREFULLY
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Category: Canon - Psychonauts
Ranking: Super Hero/Law Enforcement
Reason for being on AM: To complete his mission. Wouldn't mind making friends though, and saving the world to boot.
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Name Razputin Aquato
Alias/Nicknames/Titles Raz, Agent Aquato, Goggalor, Goggalicious
Alias/Nicknames/Titles Raz, Agent Aquato, Goggalor, Goggalicious
Basic Details
Age: 10
Personality:
Raz is atypical for a young boy. Wise beyond his years, with a wit that seems unfitting for a boy his age, Razputin has been called by many to be a 'one-in-a-million mind' and for all intensive purposes, a very special boy. Known for his trademark hard work, dedication and mental agility, Raz isn't one to give up or admit defeat when working for a cause he sets his mind to. Somewhat headstrong and stubborn, Raz has a good heart, and will not hesitate to sacrifice himself for his friends, and will do anything he can for the betterment of those he loves.
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Powers & Abilities
In other words...Psychonauts!: Razputin is a powerful and gifted young psychic, a cut above even his fellows at Whispering Rock Summer Camp. Having, within the span of three days, acquired every single psychic merit badge, as well as do the nigh-impossible task of being actually inducted into the Psychonauts, Raz's skill as a psychic has only been called into question by the ignorant and the foolish. Powers include;
-Marksmenship (Psi Blasts): The ability to channel large amounts of aggression into a damaging blast of focused energy.
-Levitation: The ability to levitate on a psychic ball that also allows Raz to move quickly, bounce in the air, and glide during a fall.
-Telekinesis: This is obvious. It's Telekinesis. Durr hurr hurr.
-Pyrokinesis: The ability to focus psychic power so that objects or creatures burst into flame.
-Invisibility: The ability to become invisible to other creatures.
-Shield: The ability to project a mental shield that temporarily protects Raz from all damage and, when upgraded, reflects it back to the attacker. It can also grow spikes to work offensively, in a sense.
-Clairvoyance: The ability to see through the minds and eyes of others, which often shows Raz how others perceive him. Due to this, Razputin also has a degree of mind reading and can skim through peoples thoughts, determine their intention, and see things unfold from other vantage points.
-Confusion: The ability to cloud others' minds, often leading them to attack other nearby beings. Also when in use, others find basic actions are switched around. For example, trying to chew gum will make their left foot start tapping.
As well as this hefty list of psychic ability, Raz has a special doorway that allows him to tap directly into the mind of whoever it is placed upon. Using this doorway, Raz, and alternatively anyone else of Raz's choosing, are thrown into the world of the person in question's mind. However, only those with psychic powers are able to retain their abilities, everyone else reverting to a normal human being, provided their abilities aren't completely biological in nature.
Armored like a Tank!: Raz, in addition to his psychic prowess has psychic defenses unheard of in someone his age. As such, he is all but immune to mind reading, mental domination or control, suggestion, and general mental probing. Even the combined efforts of three highly trained top Psychonauts were unable to even gather Raz's name from their attempted mind reading. In addition, he is also extraordinarily strong willed, and it is extremely difficult to make him give up on anything he sets his mind to.
The Amazing Aquato Family~!: Razputin comes from a family of circus performers, and is in amazing physical shape because of it. Nimble, quick, and agile, Raz is an expert acrobat, and finds not even some of the most strenuous of activities fatigues the energetic prodigy. Able to squeeze through the tiniest cracks, or simply glide upon the thinnest of strands of rope, Raz is a credit to his family's proud circus name.
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Main/Important Equipment
-Backpack w/ a plethora of items
-Smelling Salts
-Psychic Doorway
-Bacon!
-All of his many merit badges
-Goggles
-Cobweb Duster
-Dream Fluffs (x12)
Weaknesses
Psychological Flaws...
I used to clean up after the Elephants. I can how take on this big pile of s---!: Raz has trouble comprehending he's not as tough as he thinks he is. Being a junior Psychonauts capable of great feats and talents, he often gets too overconfident and on at least one occasion attempted to take on a psychic far above his caliber without really noticing just how powerful he was.
I don't drink-- Uh! Before night, that is: Raz is a child, in his heart, soul and mind, despite his incredible maturity and intelligence. He is often concerned with saying things that 'sound cool', and occasionally attempts to imitate on of the many feats pulled off in his favorite comic series, 'True Psychic Tales'. In addition, he is perhaps too constrained by morality at times and has yet to truly know what it means to sacrifice someone. He is still retaining his innocence.
Physical Flaws...
HE'S JUST A LITTLE BOY: Raz, for all his ability, is human none-the-less, and in addition to that, a 10 year old one at that. Whilst his body has been honed by a lifetime of acrobatics, he is still at his core a little human boy.
Hand of Galochio: A vengeful rival family of gypsy psychics, at an unknown circumstance, has cursed the Aquato family to die in water. This curse holds it's sway on all family members, and Razputin is no exception. Whenever Raz enters water deeper than a few inches, a supernatural liquid hand attempts to grab him and pull him beneath the surface. As such, Raz attempts to steer clear of the water at all costs as to avoid drowning and dying horribly.
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History....
Stolen from Psychopedia and Wikipedia. CUZ I'M EVIL.
Raz was born into a poor circus family. The acrobatic act consisted of him, his parents, his four brothers and sisters, and their one-room gypsy caravan. Raz was trained by his father to be an acrobat. He was a Master Tumbler, Tightrope Walker, Trapeze Artist, and Bar Swinger-Onner. But deep down, Raz knew he had other gifts that were strange and powerful. The Aquato family was cursed by a psychic family (the Galochios) to die in water related incidents. Ever since, Raz’s father has harbored a hatred for psychics and forced Raz to perform increasingly difficult acrobatics in hopes of distracting him. Or killing him, Raz was never sure.
Despite his father’s opposing to all things psychic, Raz has somehow managed to read all the True Psychic Tales magazines. So basically all his knowledge of the Psychonauts stems from comic books.
One night after a performance, a shadowy trench-coat wearing mustachioed man handed him a pamphlet of the Whispering Rock Psychic Summer Camp. Raz was so amazed about it that he literally memorized every single word on it, which turned out to be quite useful as his father tore the pamphlet to shreds. Later that night, Raz ran away from the circus riding the World’s Smallest Pony, took a ride on a lumberjack’s truck and ended up on Whispering Rock just in time to hear Coach Oleander‘s overly fervent welcome speech.
Though they bar him from participating in psychic activities, the camp counselors recognize that Raz has strong psychic abilities. After Coach Oleander allows Raz to participate in "Basic Braining," Sasha, impressed by his performance, invites Raz to test how strong his abilities are. While exploring his own mind, Raz comes across a vision of Dr. Loboto attempting to pull Dogen's brain from his head, claiming it to be as a "bad tooth," and that when you have a bad tooth, you pull it out. Raz is unable to overcome a mental barrier to see more. When Raz returns to the real world, he finds that Dogen's brain has gone missing; the Agents pass it off as part of Dogen's personality. Raz is able to overcome the mental barrier in his mind to learn that Dr. Loboto is working with Coach Oleander to extract the brains of the children and put them in psychic death tanks. Raz learns that Sasha and Milla have gone away from camp on "official business" (really a trap set by Oleander,) Coach Oleander is nowhere to be found, and learns that Lili has been chosen as the next victim, taken to the insane asylum for the process. Raz consults with Ford, who is unable to leave the camp but gives Raz a piece of bacon which he can use to contact Ford at any time.
Raz, after freeing the mutated lungfish, Linda, from Oleander's control, crosses the lake, and encounters the few remaining residents of the insane asylum. After Raz helps to resolve their mental issues, the residents help Raz to reach Dr. Loboto's laboratory at the top of the asylum. He finds that Oleander and Doctor Loboto have taken Lili, Sasha, and Milla hostage. Raz is able to free them, where they turn to fight Oleander (Dr. Loboto having fallen from the top of the asylum.) As they fight, the insane asylum is burned down, and while the others are rendered unconscious, Oleander transfers his mind to one of the death tanks and attacks Raz. Raz defeats the tank, but upon his success, super sneezing powder is ejected from the tank (a last resort of Oleander's.) The powder causes Raz to sneeze his brain out. Raz, without much choice, moves his brain into the tank, where his psyche merges with Oleander's.
Raz finds himself in a mental world ("The Meat Circus") that combines his own fears of the circus with Oleander's childhood fears of his father, a butcher. Raz escorts "Little Oly," the child version of Oleander, safely through the world, and is able to defeat the gruesome visions of the butcher and his own father and sends the butcher falling into a giant blender. Raz's real father shows up and, after telling Raz that he also has psychic powers, defeats the mental father and also sends it into the blender. However, as their minds are still melded together, the two visions combine into an overall amalgam of the two that Raz is unable to defeat. Raz's father gives Raz the power needed to defeat the amalgam, and pull Raz' and Oleander's brains apart, restoring them to their proper bodies. As the rest of the children's brains are restored, Raz is congratulated for his outstanding work, and is allowed to become a Psychonaut by both the agents and his father.
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In Character RP Sample
NOH.
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Theme Songs...?
Psychonauts -- Razputin Main Theme
Agent Cruller's Sacred Hall -- Razputin Serious Theme
Whispering Rock Psychic Summer Camp -- Razputin (Day) Walking Theme
Stay Out of The Midnight -- Razputin (Night) Walking Theme
The Meat Circus -- Razptuin (Mental) Battle
Bringing Kochamara Down to the Ground -- Razputin (Important) Battle Theme
A Touch of Criticism -- Razputin (Duel) Battle Theme
Their Own Flesh and Blood -- Razptuin (Climatic) Battle